Method | Description | |
---|---|---|
ChangeToonWorld ( D3Sharp.Net.Game.GameClient client, int WorldID, Vector3D Pos ) : void | ||
Consume ( D3Sharp.Net.Game.GameClient client, D3Sharp.Net.Game.GameMessage message ) : void | ||
GetWorld ( int WorldID ) : D3Sharp.Core.Ingame.Map.World | ||
Route ( D3Sharp.Net.Game.GameClient client, D3Sharp.Net.Game.GameMessage message ) : void | ||
SpawnMob ( D3Sharp.Net.Game.GameClient client, int mobId ) : void | ||
Universe ( ) : System |
Method | Description | |
---|---|---|
GetActor ( int ActorID ) : D3Sharp.Core.Ingame.Actors.Actor | ||
GetPortal ( int ActorID ) : |
||
InitializeUniverse ( ) : void | ||
LoadUniverseData ( string Filename ) : void | ||
OnToonTargetChange ( D3Sharp.Net.Game.GameClient client, TargetMessage message ) : void |
public ChangeToonWorld ( D3Sharp.Net.Game.GameClient client, int WorldID, Vector3D Pos ) : void | ||
client | D3Sharp.Net.Game.GameClient | |
WorldID | int | |
Pos | Vector3D | |
return | void |
public Consume ( D3Sharp.Net.Game.GameClient client, D3Sharp.Net.Game.GameMessage message ) : void | ||
client | D3Sharp.Net.Game.GameClient | |
message | D3Sharp.Net.Game.GameMessage | |
return | void |
public GetWorld ( int WorldID ) : D3Sharp.Core.Ingame.Map.World | ||
WorldID | int | |
return | D3Sharp.Core.Ingame.Map.World |
public Route ( D3Sharp.Net.Game.GameClient client, D3Sharp.Net.Game.GameMessage message ) : void | ||
client | D3Sharp.Net.Game.GameClient | |
message | D3Sharp.Net.Game.GameMessage | |
return | void |
public SpawnMob ( D3Sharp.Net.Game.GameClient client, int mobId ) : void | ||
client | D3Sharp.Net.Game.GameClient | |
mobId | int | |
return | void |