C# Class D3Sharp.Core.Ingame.Universe.Universe

Inheritance: IMessageConsumer
Afficher le fichier Open project: BoyC/d3sharp Class Usage Examples

Méthodes publiques

Méthode Description
ChangeToonWorld ( D3Sharp.Net.Game.GameClient client, int WorldID, Vector3D Pos ) : void
Consume ( D3Sharp.Net.Game.GameClient client, D3Sharp.Net.Game.GameMessage message ) : void
GetWorld ( int WorldID ) : D3Sharp.Core.Ingame.Map.World
Route ( D3Sharp.Net.Game.GameClient client, D3Sharp.Net.Game.GameMessage message ) : void
SpawnMob ( D3Sharp.Net.Game.GameClient client, int mobId ) : void
Universe ( ) : System

Private Methods

Méthode Description
GetActor ( int ActorID ) : D3Sharp.Core.Ingame.Actors.Actor
GetPortal ( int ActorID ) : Portal
InitializeUniverse ( ) : void
LoadUniverseData ( string Filename ) : void
OnToonTargetChange ( D3Sharp.Net.Game.GameClient client, TargetMessage message ) : void

Method Details

ChangeToonWorld() public méthode

public ChangeToonWorld ( D3Sharp.Net.Game.GameClient client, int WorldID, Vector3D Pos ) : void
client D3Sharp.Net.Game.GameClient
WorldID int
Pos Vector3D
Résultat void

Consume() public méthode

public Consume ( D3Sharp.Net.Game.GameClient client, D3Sharp.Net.Game.GameMessage message ) : void
client D3Sharp.Net.Game.GameClient
message D3Sharp.Net.Game.GameMessage
Résultat void

GetWorld() public méthode

public GetWorld ( int WorldID ) : D3Sharp.Core.Ingame.Map.World
WorldID int
Résultat D3Sharp.Core.Ingame.Map.World

Route() public méthode

public Route ( D3Sharp.Net.Game.GameClient client, D3Sharp.Net.Game.GameMessage message ) : void
client D3Sharp.Net.Game.GameClient
message D3Sharp.Net.Game.GameMessage
Résultat void

SpawnMob() public méthode

public SpawnMob ( D3Sharp.Net.Game.GameClient client, int mobId ) : void
client D3Sharp.Net.Game.GameClient
mobId int
Résultat void

Universe() public méthode

public Universe ( ) : System
Résultat System