C# Class _DragonBase, Rookery

Inheritance: MonoBehaviour
显示文件 Open project: AIESeattleGameArt/Rookery

Public Properties

Property Type Description
baseTile _Tile
damage float
fireRate float
firingPos GameObject
level int
projectile GameObject
range float

Protected Properties

Property Type Description
fireOffset float
nextFire float
selcted targetType
target Vector3

Public Methods

Method Description
LevelUp ( ) : void
LevelUp ( string type ) : void
Sell ( ) : void
Shoot ( ) : void
Update ( ) : void

Method Details

LevelUp() public abstract method

public abstract LevelUp ( ) : void
return void

LevelUp() public abstract method

public abstract LevelUp ( string type ) : void
type string
return void

Sell() public abstract method

public abstract Sell ( ) : void
return void

Shoot() public abstract method

public abstract Shoot ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

baseTile public_oe property

public _Tile baseTile
return _Tile

damage public_oe property

public float damage
return float

fireOffset protected_oe property

protected float fireOffset
return float

fireRate public_oe property

public float fireRate
return float

firingPos public_oe property

public GameObject firingPos
return GameObject

level public_oe property

public int level
return int

nextFire protected_oe property

protected float nextFire
return float

projectile public_oe property

public GameObject projectile
return GameObject

range public_oe property

public float range
return float

selcted protected_oe property

protected targetType selcted
return targetType

target protected_oe property

protected Vector3 target
return Vector3