Свойство | Type | Description | |
---|---|---|---|
baseTile | _Tile | ||
damage | float | ||
fireRate | float | ||
firingPos | GameObject | ||
level | int | ||
projectile | GameObject | ||
range | float |
Свойство | Type | Description | |
---|---|---|---|
fireOffset | float | ||
nextFire | float | ||
selcted | targetType | ||
target | Vector3 |
Méthode | Description | |
---|---|---|
LevelUp ( ) : void | ||
LevelUp ( string type ) : void | ||
Sell ( ) : void | ||
Shoot ( ) : void | ||
Update ( ) : void |
public abstract LevelUp ( string type ) : void | ||
type | string | |
Résultat | void |