Property | Type | Description | |
---|---|---|---|
Camera | Camera | ||
EnableWind | bool | ||
ExplosionParticleSystem | ParticleSystem | ||
FallParticleSystem | ParticleSystem | ||
MistParticleSystem | ParticleSystem | ||
SoundHeavy | |||
SoundLight | |||
SoundMedium | |||
WindChangeInterval | Vector2 | ||
WindSound | |||
WindSoundVolumeModifier | float | ||
WindSpeedRange | Vector3 | ||
WindZone | WindZone |
Property | Type | Description | |
---|---|---|---|
audioSourceCurrent | LoopingAudioSource, | ||
audioSourceHeavy | LoopingAudioSource, | ||
audioSourceLight | LoopingAudioSource, | ||
audioSourceMedium | LoopingAudioSource, | ||
audioSourceWind | LoopingAudioSource, | ||
explosionMaterial | Material | ||
material | Material | ||
mistMaterial | Material |
Method | Description | |
---|---|---|
MistEmissionRate ( ) : float | ||
RainFallEmissionRate ( ) : float | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CheckForRainChange ( ) : void | ||
UpdateWind ( ) : void |
public ParticleSystem ExplosionParticleSystem | ||
return | ParticleSystem |
public ParticleSystem FallParticleSystem | ||
return | ParticleSystem |
public ParticleSystem MistParticleSystem | ||
return | ParticleSystem |
public AudioClip,UnityEngine SoundMedium | ||
return |
protected LoopingAudioSource, audioSourceCurrent | ||
return | LoopingAudioSource, |
protected LoopingAudioSource, audioSourceHeavy | ||
return | LoopingAudioSource, |
protected LoopingAudioSource, audioSourceLight | ||
return | LoopingAudioSource, |
protected LoopingAudioSource, audioSourceMedium | ||
return | LoopingAudioSource, |
protected LoopingAudioSource, audioSourceWind | ||
return | LoopingAudioSource, |