C# Class WeatherBase, planet-survival

Inheritance: MonoBehaviour
Afficher le fichier Open project: gjrfytn/planet-survival Class Usage Examples

Méthodes publiques

Свойство Type Description
Camera Camera
EnableWind bool
ExplosionParticleSystem ParticleSystem
FallParticleSystem ParticleSystem
MistParticleSystem ParticleSystem
SoundHeavy UnityEngine.AudioClip
SoundLight UnityEngine.AudioClip
SoundMedium UnityEngine.AudioClip
WindChangeInterval Vector2
WindSound UnityEngine.AudioClip
WindSoundVolumeModifier float
WindSpeedRange Vector3
WindZone WindZone

Protected Properties

Свойство Type Description
audioSourceCurrent LoopingAudioSource,
audioSourceHeavy LoopingAudioSource,
audioSourceLight LoopingAudioSource,
audioSourceMedium LoopingAudioSource,
audioSourceWind LoopingAudioSource,
explosionMaterial Material
material Material
mistMaterial Material

Méthodes protégées

Méthode Description
MistEmissionRate ( ) : float
RainFallEmissionRate ( ) : float
Start ( ) : void
Update ( ) : void

Private Methods

Méthode Description
CheckForRainChange ( ) : void
UpdateWind ( ) : void

Method Details

MistEmissionRate() protected méthode

protected MistEmissionRate ( ) : float
Résultat float

RainFallEmissionRate() protected méthode

protected RainFallEmissionRate ( ) : float
Résultat float

Start() protected méthode

protected Start ( ) : void
Résultat void

Update() protected méthode

protected Update ( ) : void
Résultat void

Property Details

Camera public_oe property

public Camera Camera
Résultat Camera

EnableWind public_oe property

public bool EnableWind
Résultat bool

ExplosionParticleSystem public_oe property

public ParticleSystem ExplosionParticleSystem
Résultat ParticleSystem

FallParticleSystem public_oe property

public ParticleSystem FallParticleSystem
Résultat ParticleSystem

MistParticleSystem public_oe property

public ParticleSystem MistParticleSystem
Résultat ParticleSystem

SoundHeavy public_oe property

public AudioClip,UnityEngine SoundHeavy
Résultat UnityEngine.AudioClip

SoundLight public_oe property

public AudioClip,UnityEngine SoundLight
Résultat UnityEngine.AudioClip

SoundMedium public_oe property

public AudioClip,UnityEngine SoundMedium
Résultat UnityEngine.AudioClip

WindChangeInterval public_oe property

public Vector2 WindChangeInterval
Résultat Vector2

WindSound public_oe property

public AudioClip,UnityEngine WindSound
Résultat UnityEngine.AudioClip

WindSoundVolumeModifier public_oe property

public float WindSoundVolumeModifier
Résultat float

WindSpeedRange public_oe property

public Vector3 WindSpeedRange
Résultat Vector3

WindZone public_oe property

public WindZone WindZone
Résultat WindZone

audioSourceCurrent protected_oe property

protected LoopingAudioSource, audioSourceCurrent
Résultat LoopingAudioSource,

audioSourceHeavy protected_oe property

protected LoopingAudioSource, audioSourceHeavy
Résultat LoopingAudioSource,

audioSourceLight protected_oe property

protected LoopingAudioSource, audioSourceLight
Résultat LoopingAudioSource,

audioSourceMedium protected_oe property

protected LoopingAudioSource, audioSourceMedium
Résultat LoopingAudioSource,

audioSourceWind protected_oe property

protected LoopingAudioSource, audioSourceWind
Résultat LoopingAudioSource,

explosionMaterial protected_oe property

protected Material explosionMaterial
Résultat Material

material protected_oe property

protected Material material
Résultat Material

mistMaterial protected_oe property

protected Material mistMaterial
Résultat Material