프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Camera | Camera | ||
EnableWind | bool | ||
ExplosionParticleSystem | ParticleSystem | ||
FallParticleSystem | ParticleSystem | ||
MistParticleSystem | ParticleSystem | ||
SoundHeavy | |||
SoundLight | |||
SoundMedium | |||
WindChangeInterval | Vector2 | ||
WindSound | |||
WindSoundVolumeModifier | float | ||
WindSpeedRange | Vector3 | ||
WindZone | WindZone |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
audioSourceCurrent | LoopingAudioSource, | ||
audioSourceHeavy | LoopingAudioSource, | ||
audioSourceLight | LoopingAudioSource, | ||
audioSourceMedium | LoopingAudioSource, | ||
audioSourceWind | LoopingAudioSource, | ||
explosionMaterial | Material | ||
material | Material | ||
mistMaterial | Material |
메소드 | 설명 | |
---|---|---|
MistEmissionRate ( ) : float | ||
RainFallEmissionRate ( ) : float | ||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
CheckForRainChange ( ) : void | ||
UpdateWind ( ) : void |
protected LoopingAudioSource, audioSourceCurrent | ||
리턴 | LoopingAudioSource, |
protected LoopingAudioSource, audioSourceMedium | ||
리턴 | LoopingAudioSource, |