C# Class TeleportTarget, RPGQuest

Inheritance: MonoBehaviour
显示文件 Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
fadeIn bool
fadeInInterpolate EaseType
fadeInTime float
fadeOut bool
fadeOutInterpolate EaseType
fadeOutTime float
sceneName string
spawnID int
variables VariableCondition,

Public Methods

Method Description
Available ( ) : bool
GetCopy ( ) : TeleportTarget,
GetData ( Hashtable ht ) : Hashtable
SetData ( Hashtable ht ) : void
TeleportTarget ( ) : System.Collections
Use ( ) : void

Method Details

Available() public method

public Available ( ) : bool
return bool

GetCopy() public method

public GetCopy ( ) : TeleportTarget,
return TeleportTarget,

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

TeleportTarget() public method

public TeleportTarget ( ) : System.Collections
return System.Collections

Use() public method

public Use ( ) : void
return void

Property Details

fadeIn public_oe property

public bool fadeIn
return bool

fadeInInterpolate public_oe property

public EaseType fadeInInterpolate
return EaseType

fadeInTime public_oe property

public float fadeInTime
return float

fadeOut public_oe property

public bool fadeOut
return bool

fadeOutInterpolate public_oe property

public EaseType fadeOutInterpolate
return EaseType

fadeOutTime public_oe property

public float fadeOutTime
return float

sceneName public_oe property

public string sceneName
return string

spawnID public_oe property

public int spawnID
return int

variables public_oe property

public VariableCondition, variables
return VariableCondition,