Property | Type | Description | |
---|---|---|---|
addText | BattleTextSettings, | ||
killChar | bool | ||
lastValueHUD | int[] | ||
levelUp | bool | ||
levelUpClass | bool | ||
maxStatus | int | ||
maxValue | int | ||
minValue | int | ||
realID | int | ||
subText | BattleTextSettings, | ||
type | StatusValueType |
Method | Description | |
---|---|---|
AddBaseValue ( int add ) : void | ||
AddValue ( int add, bool checkDeath, bool checkLevelUp, bool showText ) : string | ||
CheckBounds ( ) : string | ||
CheckBounds ( bool checkDeath, bool checkLevelUp ) : string | ||
CompareTo ( int checkValue, ValueCheck comparison, ValueSetter setter, Combatant, c ) : bool | ||
GetBaseValue ( ) : int | ||
GetValue ( ) : int | ||
InitValue ( int val ) : void | ||
IsConsumable ( ) : bool | ||
IsExperience ( ) : bool | ||
IsNormal ( ) : bool | ||
MaxReached ( ) : bool | ||
ResetValue ( ) : void | ||
SetBaseValue ( int val ) : void | ||
SetOwner ( Combatant, c ) : void | ||
SetValue ( int val, bool checkDeath, bool checkLevelUp, bool showText ) : void | ||
StatusValue ( ) |
public AddValue ( int add, bool checkDeath, bool checkLevelUp, bool showText ) : string | ||
add | int | |
checkDeath | bool | |
checkLevelUp | bool | |
showText | bool | |
return | string |
public CheckBounds ( bool checkDeath, bool checkLevelUp ) : string | ||
checkDeath | bool | |
checkLevelUp | bool | |
return | string |
public CompareTo ( int checkValue, ValueCheck comparison, ValueSetter setter, Combatant, c ) : bool | ||
checkValue | int | |
comparison | ValueCheck | |
setter | ValueSetter | |
c | Combatant, | |
return | bool |
public SetValue ( int val, bool checkDeath, bool checkLevelUp, bool showText ) : void | ||
val | int | |
checkDeath | bool | |
checkLevelUp | bool | |
showText | bool | |
return | void |