C# Class StatusValue, RPGQuest

Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
addText BattleTextSettings,
killChar bool
lastValueHUD int[]
levelUp bool
levelUpClass bool
maxStatus int
maxValue int
minValue int
realID int
subText BattleTextSettings,
type StatusValueType

Public Methods

Method Description
AddBaseValue ( int add ) : void
AddValue ( int add, bool checkDeath, bool checkLevelUp, bool showText ) : string
CheckBounds ( ) : string
CheckBounds ( bool checkDeath, bool checkLevelUp ) : string
CompareTo ( int checkValue, ValueCheck comparison, ValueSetter setter, Combatant, c ) : bool
GetBaseValue ( ) : int
GetValue ( ) : int
InitValue ( int val ) : void
IsConsumable ( ) : bool
IsExperience ( ) : bool
IsNormal ( ) : bool
MaxReached ( ) : bool
ResetValue ( ) : void
SetBaseValue ( int val ) : void
SetOwner ( Combatant, c ) : void
SetValue ( int val, bool checkDeath, bool checkLevelUp, bool showText ) : void
StatusValue ( )

Method Details

AddBaseValue() public method

public AddBaseValue ( int add ) : void
add int
return void

AddValue() public method

public AddValue ( int add, bool checkDeath, bool checkLevelUp, bool showText ) : string
add int
checkDeath bool
checkLevelUp bool
showText bool
return string

CheckBounds() public method

public CheckBounds ( ) : string
return string

CheckBounds() public method

public CheckBounds ( bool checkDeath, bool checkLevelUp ) : string
checkDeath bool
checkLevelUp bool
return string

CompareTo() public method

public CompareTo ( int checkValue, ValueCheck comparison, ValueSetter setter, Combatant, c ) : bool
checkValue int
comparison ValueCheck
setter ValueSetter
c Combatant,
return bool

GetBaseValue() public method

public GetBaseValue ( ) : int
return int

GetValue() public method

public GetValue ( ) : int
return int

InitValue() public method

public InitValue ( int val ) : void
val int
return void

IsConsumable() public method

public IsConsumable ( ) : bool
return bool

IsExperience() public method

public IsExperience ( ) : bool
return bool

IsNormal() public method

public IsNormal ( ) : bool
return bool

MaxReached() public method

public MaxReached ( ) : bool
return bool

ResetValue() public method

public ResetValue ( ) : void
return void

SetBaseValue() public method

public SetBaseValue ( int val ) : void
val int
return void

SetOwner() public method

public SetOwner ( Combatant, c ) : void
c Combatant,
return void

SetValue() public method

public SetValue ( int val, bool checkDeath, bool checkLevelUp, bool showText ) : void
val int
checkDeath bool
checkLevelUp bool
showText bool
return void

StatusValue() public method

public StatusValue ( )

Property Details

addText public property

public BattleTextSettings, addText
return BattleTextSettings,

killChar public property

public bool killChar
return bool

lastValueHUD public property

public int[] lastValueHUD
return int[]

levelUp public property

public bool levelUp
return bool

levelUpClass public property

public bool levelUpClass
return bool

maxStatus public property

public int maxStatus
return int

maxValue public property

public int maxValue
return int

minValue public property

public int minValue
return int

realID public property

public int realID
return int

subText public property

public BattleTextSettings, subText
return BattleTextSettings,

type public property

public StatusValueType type
return StatusValueType