C# Class SkillViewer, CSharpGameFramework

Inheritance: MonoBehaviour
显示文件 Open project: dreamanlan/CSharpGameFramework Class Usage Examples

Public Properties

Property Type Description
eventSystem EventSystem

Public Methods

Method Description
Awake ( ) : void
InitFilePath ( ) : void
LateUpdate ( ) : void
OnBecameVisible ( ) : void
OnDestroy ( ) : void
OnLevelWasLoaded ( int level ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
AddViewedSkill ( int skillId, List records ) : void
CameraDark ( object args ) : void
CameraEnable ( object args ) : void
CameraFollow ( object actorId ) : void
CameraLook ( object poses ) : void
CameraLookLast ( ) : void
CameraPosition ( object args ) : void
CameraShake ( object args ) : void
CameraShakeForSkill ( object args ) : void
CameraTrack ( ) : void
CheckEditedSkill ( int skillId, List records, bool &isValid ) : void
CopyEditedSkillsToClipboard ( ) : void
CopyTableAndDslFiles ( ) : void
EditorUpdate ( ) : void
GetEditedSkillsText ( ) : string
LoadEditedSkills ( int targetId ) : void
LoadLevel ( TableConfig lvl ) : IEnumerator
LoadUi ( int levelId ) : void
LoadViewedSkills ( object fargs ) : void
LogToConsole ( string msg ) : void
NewEditedSkills ( ) : void
OnCastSkill ( object fargs ) : void
OnExecCommand ( string command ) : void
OnExecScript ( string script ) : void
OnLoadBattleComplete ( int levelId ) : void
OnLoadMainUiComplete ( int levelId ) : void
OnResetDsl ( ) : void
OnStepChanged ( int val ) : void
PreloadObjects ( IList objLinkIds ) : IEnumerator
RebuildVisualSkillInfo ( int actorId ) : void
SaveEditedSkills ( string path ) : void
ShowHideForSkill ( object args ) : void
SkillViewer ( ) : UnityEngine

Method Details

Awake() public method

public Awake ( ) : void
return void

InitFilePath() public static method

public static InitFilePath ( ) : void
return void

LateUpdate() public method

public LateUpdate ( ) : void
return void

OnBecameVisible() public method

public OnBecameVisible ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnLevelWasLoaded() public method

public OnLevelWasLoaded ( int level ) : void
level int
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

eventSystem public_oe property

public EventSystem eventSystem
return EventSystem