Method |
Description |
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AddViewedSkill ( int skillId, List records ) : void |
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CameraDark ( object args ) : void |
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CameraEnable ( object args ) : void |
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CameraFollow ( object actorId ) : void |
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CameraLook ( object poses ) : void |
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CameraLookLast ( ) : void |
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CameraPosition ( object args ) : void |
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CameraShake ( object args ) : void |
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CameraShakeForSkill ( object args ) : void |
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CameraTrack ( ) : void |
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CheckEditedSkill ( int skillId, List records, bool &isValid ) : void |
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CopyEditedSkillsToClipboard ( ) : void |
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CopyTableAndDslFiles ( ) : void |
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EditorUpdate ( ) : void |
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GetEditedSkillsText ( ) : string |
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LoadEditedSkills ( int targetId ) : void |
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LoadLevel ( TableConfig lvl ) : IEnumerator |
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LoadUi ( int levelId ) : void |
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LoadViewedSkills ( object fargs ) : void |
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LogToConsole ( string msg ) : void |
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NewEditedSkills ( ) : void |
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OnCastSkill ( object fargs ) : void |
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OnExecCommand ( string command ) : void |
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OnExecScript ( string script ) : void |
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OnLoadBattleComplete ( int levelId ) : void |
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OnLoadMainUiComplete ( int levelId ) : void |
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OnResetDsl ( ) : void |
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OnStepChanged ( int val ) : void |
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PreloadObjects ( IList objLinkIds ) : IEnumerator |
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RebuildVisualSkillInfo ( int actorId ) : void |
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SaveEditedSkills ( string path ) : void |
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ShowHideForSkill ( object args ) : void |
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SkillViewer ( ) : UnityEngine |
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