C# Class Sector, Hero.Coli

Inheritance: MonoBehaviour
显示文件 Open project: CyberCRI/Hero.Coli Class Usage Examples

Public Properties

Property Type Description
customName string
elements GameObject[]
id int
initializeOnNextFrame bool
neighboringSectors Sector[]
switchOnNextFrame bool

Protected Properties

Property Type Description
allSectors List
staticName string

Public Methods

Method Description
activate ( ) : void
switchOff ( ) : void
switchOn ( ) : void

Private Methods

Method Description
Awake ( ) : void
Update ( ) : void
initialize ( ) : void
switchTo ( bool active ) : void

Method Details

activate() public method

public activate ( ) : void
return void

switchOff() public method

public switchOff ( ) : void
return void

switchOn() public method

public switchOn ( ) : void
return void

Property Details

allSectors protected_oe static_oe property

protected static List allSectors
return List

customName public_oe property

public string customName
return string

elements public_oe property

public GameObject[] elements
return GameObject[]

id public_oe property

public int id
return int

initializeOnNextFrame public_oe property

public bool initializeOnNextFrame
return bool

neighboringSectors public_oe property

public Sector[] neighboringSectors
return Sector[]

staticName protected_oe static_oe property

protected static string staticName
return string

switchOnNextFrame public_oe property

public bool switchOnNextFrame
return bool