Property | Type | Description | |
---|---|---|---|
customName | string | ||
elements | GameObject[] | ||
id | int | ||
initializeOnNextFrame | bool | ||
neighboringSectors | Sector[] | ||
switchOnNextFrame | bool |
Property | Type | Description | |
---|---|---|---|
allSectors | List |
||
staticName | string |
Method | Description | |
---|---|---|
activate ( ) : void | ||
switchOff ( ) : void | ||
switchOn ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Update ( ) : void | ||
initialize ( ) : void | ||
switchTo ( bool active ) : void |