Property | Type | Description | |
---|---|---|---|
AnimationNo | int | ||
CollisionComponent | Collider | ||
FlagHideForce | bool | ||
ID | int | ||
ScriptRoot | Script_SpriteStudio_PartsRoot, |
Property | Type | Description | |
---|---|---|---|
DrawListClearInstance | void | ||
LateUpdate | void | ||
LinkSetPartsInstance | void | ||
PartsRootGetOrigin | Script_SpriteStudio_PartsRoot, | ||
Start | void | ||
Update | void |
Method | Description | |
---|---|---|
AnimationChangeInstance ( int No ) : bool | ||
BootUpForce ( ) : void | ||
HideSetForce ( bool FlagSwitch, bool FlagSetChild = false, bool FlagSetInstance = false ) : void | ||
PrefabChangeInstance ( GameObject PrefabNew ) : bool |
Method | Description | |
---|---|---|
DrawListClearInstance ( ) : void | ||
LateUpdate ( ) : void | ||
LinkSetPartsInstance ( GameObject InstanceGameObjectSub ) : void | ||
PartsRootGetOrigin ( Script_SpriteStudio_PartsRoot, Start ) : Script_SpriteStudio_PartsRoot, | ||
Start ( ) : void | ||
Update ( ) : void |
public AnimationChangeInstance ( int No ) : bool | ||
No | int | |
return | bool |
public HideSetForce ( bool FlagSwitch, bool FlagSetChild = false, bool FlagSetInstance = false ) : void | ||
FlagSwitch | bool | |
FlagSetChild | bool | |
FlagSetInstance | bool | |
return | void |
public PrefabChangeInstance ( GameObject PrefabNew ) : bool | ||
PrefabNew | GameObject | |
return | bool |