C# Class Script_SpriteStudio_PartsInstance

Inheritance: Library_SpriteStudio.SpriteBase
ファイルを表示 Open project: hekk/SS5PlayerForUnity Class Usage Examples

Public Properties

Property Type Description
AnimationNo int
CollisionComponent Collider
FlagHideForce bool
ID int
ScriptRoot Script_SpriteStudio_PartsRoot,

Private Properties

Property Type Description
DrawListClearInstance void
LateUpdate void
LinkSetPartsInstance void
PartsRootGetOrigin Script_SpriteStudio_PartsRoot,
Start void
Update void

Public Methods

Method Description
AnimationChangeInstance ( int No ) : bool
BootUpForce ( ) : void
HideSetForce ( bool FlagSwitch, bool FlagSetChild = false, bool FlagSetInstance = false ) : void
PrefabChangeInstance ( GameObject PrefabNew ) : bool

Private Methods

Method Description
DrawListClearInstance ( ) : void
LateUpdate ( ) : void
LinkSetPartsInstance ( GameObject InstanceGameObjectSub ) : void
PartsRootGetOrigin ( Script_SpriteStudio_PartsRoot, Start ) : Script_SpriteStudio_PartsRoot,
Start ( ) : void
Update ( ) : void

Method Details

AnimationChangeInstance() public method

public AnimationChangeInstance ( int No ) : bool
No int
return bool

BootUpForce() public method

public BootUpForce ( ) : void
return void

HideSetForce() public method

public HideSetForce ( bool FlagSwitch, bool FlagSetChild = false, bool FlagSetInstance = false ) : void
FlagSwitch bool
FlagSetChild bool
FlagSetInstance bool
return void

PrefabChangeInstance() public method

public PrefabChangeInstance ( GameObject PrefabNew ) : bool
PrefabNew GameObject
return bool

Property Details

AnimationNo public_oe property

public int AnimationNo
return int

CollisionComponent public_oe property

public Collider CollisionComponent
return Collider

FlagHideForce public_oe property

public bool FlagHideForce
return bool

ID public_oe property

public int ID
return int

ScriptRoot public_oe property

public Script_SpriteStudio_PartsRoot, ScriptRoot
return Script_SpriteStudio_PartsRoot,