Property | Type | Description | |
---|---|---|---|
gameMode | int | ||
levelPlan | int[] | ||
loadInstantly | bool | ||
map | GameObject | ||
playerCount | int | ||
spriteSet | SpriteSet | ||
timeBeforeRoundEnd | float | ||
timeBeforeRoundStart | float | ||
timeForPointsAwarded | float |
Method | Description | |
---|---|---|
AddDeath ( ) : void | ||
Awake ( ) : void | ||
CleanScene ( ) : void | ||
DisconnectPlayers ( int i ) : void | ||
End ( ) : void | ||
KillPlayer ( int i ) : void | ||
LoadNow ( int playerCount, Sprite p1Sprite, Sprite p2Sprite, Sprite p3Sprite, Sprite p4Sprite, Color p1C, Color p2C, Color p3C, Color p4C ) : void | ||
RespawnPeeps ( ) : void | ||
RespawnPlayer ( int i ) : void | ||
RestartNewGame ( ) : void | ||
SetTransparency ( float a ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
IsRoundOver ( ) : bool | ||
LoadLevelIntitial ( int playerCount, Sprite p1Sprite, Sprite p2Sprite, Sprite p3Sprite, Sprite p4Sprite, Color p1C, Color p2C, Color p3C, Color p4C ) : IEnumerator | ||
PrintRoundEnd ( ) : string | ||
StartNewScene ( ) : IEnumerator |
public LoadNow ( int playerCount, Sprite p1Sprite, Sprite p2Sprite, Sprite p3Sprite, Sprite p4Sprite, Color p1C, Color p2C, Color p3C, Color p4C ) : void | ||
playerCount | int | |
p1Sprite | Sprite | |
p2Sprite | Sprite | |
p3Sprite | Sprite | |
p4Sprite | Sprite | |
p1C | Color | |
p2C | Color | |
p3C | Color | |
p4C | Color | |
return | void |