C# Class SceneController, GrapplingHookFighters

Inheritance: MonoBehaviour
Show file Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Properties

Property Type Description
gameMode int
levelPlan int[]
loadInstantly bool
map GameObject
playerCount int
spriteSet SpriteSet
timeBeforeRoundEnd float
timeBeforeRoundStart float
timeForPointsAwarded float

Public Methods

Method Description
AddDeath ( ) : void
Awake ( ) : void
CleanScene ( ) : void
DisconnectPlayers ( int i ) : void
End ( ) : void
KillPlayer ( int i ) : void
LoadNow ( int playerCount, Sprite p1Sprite, Sprite p2Sprite, Sprite p3Sprite, Sprite p4Sprite, Color p1C, Color p2C, Color p3C, Color p4C ) : void
RespawnPeeps ( ) : void
RespawnPlayer ( int i ) : void
RestartNewGame ( ) : void
SetTransparency ( float a ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
IsRoundOver ( ) : bool
LoadLevelIntitial ( int playerCount, Sprite p1Sprite, Sprite p2Sprite, Sprite p3Sprite, Sprite p4Sprite, Color p1C, Color p2C, Color p3C, Color p4C ) : IEnumerator
PrintRoundEnd ( ) : string
StartNewScene ( ) : IEnumerator

Method Details

AddDeath() public method

public AddDeath ( ) : void
return void

Awake() public method

public Awake ( ) : void
return void

CleanScene() public method

public CleanScene ( ) : void
return void

DisconnectPlayers() public method

public DisconnectPlayers ( int i ) : void
i int
return void

End() public method

public End ( ) : void
return void

KillPlayer() public method

public KillPlayer ( int i ) : void
i int
return void

LoadNow() public method

public LoadNow ( int playerCount, Sprite p1Sprite, Sprite p2Sprite, Sprite p3Sprite, Sprite p4Sprite, Color p1C, Color p2C, Color p3C, Color p4C ) : void
playerCount int
p1Sprite Sprite
p2Sprite Sprite
p3Sprite Sprite
p4Sprite Sprite
p1C Color
p2C Color
p3C Color
p4C Color
return void

RespawnPeeps() public method

public RespawnPeeps ( ) : void
return void

RespawnPlayer() public method

public RespawnPlayer ( int i ) : void
i int
return void

RestartNewGame() public method

public RestartNewGame ( ) : void
return void

SetTransparency() public method

public SetTransparency ( float a ) : void
a float
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

gameMode public property

public int gameMode
return int

levelPlan public property

public int[] levelPlan
return int[]

loadInstantly public property

public bool loadInstantly
return bool

map public property

public GameObject map
return GameObject

playerCount public property

public int playerCount
return int

spriteSet public property

public SpriteSet spriteSet
return SpriteSet

timeBeforeRoundEnd public property

public float timeBeforeRoundEnd
return float

timeBeforeRoundStart public property

public float timeBeforeRoundStart
return float

timeForPointsAwarded public property

public float timeForPointsAwarded
return float