Property | Type | Description | |
---|---|---|---|
LANClientNotConnected | GameObject | ||
LANClientNotReady | GameObject | ||
LANClientReady | GameObject | ||
LANHost | GameObject | ||
difficultyDropdown | Dropdown, | ||
initialMenu | GameObject | ||
networkManager | NetworkManager | ||
optionsMenu | GameObject | ||
playerNameField | InputField, | ||
temporaryUnitAttributesObject | GameObject | ||
unitAttributeEditor | GameObject |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
EndGameSessionAction ( ) : void | ||
SetClientReady ( ) : void | ||
SetEndGameSession ( ) : void | ||
SetLANHostReady ( ) : void | ||
Start ( ) : void | ||
StartLANClient ( InputField, inputField ) : void | ||
StartLANHost ( ) : void | ||
StartMatchMaker ( ) : void | ||
StopLANClient ( ) : void | ||
StopLANHost ( ) : void | ||
TurnOffLANClientMenu ( ) : void | ||
TurnOffLANHost ( ) : void | ||
TurnOnLANClientMenu ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
PreInitialization ( ) : void | ||
PreUnitAttributesInitialization ( ) : void |
public StartLANClient ( InputField, inputField ) : void | ||
inputField | InputField, | |
return | void |
public GameObject temporaryUnitAttributesObject | ||
return | GameObject |