Property | Type | Description | |
---|---|---|---|
attackDist | float | ||
bloodDecal | GameObject | ||
bloodEffect | GameObject | ||
isDie | bool | ||
monsterState | MonsterState, | ||
traceDist | float |
Method | Description | |
---|---|---|
MonsterDie ( ) : void | ||
OnCollisionEnter ( Collision coll ) : void | ||
OnDamage ( object _params ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnPlayerDie ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CheckMonsterState ( ) : IEnumerator | ||
CreateBloodEffect ( Vector3 pos ) : IEnumerator | ||
MonsterAction ( ) : IEnumerator | ||
Start ( ) : IEnumerator |
public OnCollisionEnter ( Collision coll ) : void | ||
coll | Collision | |
return | void |