Property | Type | Description | |
---|---|---|---|
DeathExplosionPrefab | GameObject |
Method | Description | |
---|---|---|
Damage ( IDamageSource hSource ) : void | ||
Die ( Actor, Killer ) : void | ||
GetImpactDamage ( float dmg ) : float | ||
OnCollisionEnter ( Collision collision ) : void | ||
OnDeathBombTimeout ( ) : void | ||
OnFlippedState ( ) : void | ||
WaitForInit ( ) : IEnumerator |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
CmdSyncPlayer ( ) : void | ||
Damage ( MadMaxActor, hActor, float dmg ) : void | ||
ImpactCoolDown ( object toCoolDownActor ) : IEnumerator | ||
LateUpdate ( ) : void | ||
Respawn ( ) : void | ||
RpcDie ( |
||
Start ( ) : void | ||
Update ( ) : void | ||
WaitForRespawn ( float duration ) : IEnumerator |
public Damage ( IDamageSource hSource ) : void | ||
hSource | IDamageSource | |
return | void |
public OnCollisionEnter ( Collision collision ) : void | ||
collision | Collision | |
return | void |