C# Class LoadSaveHUDData, RPGQuest

显示文件 Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
autoFileName string[]
autoMessagePosition int
autoSaveMessage string[]
autoVisibilityTime float
emptyInfoLayout string[]
encryptData bool
fadeIn bool
fadeInInterpolate EaseType
fadeInTime float
fadeOut bool
fadeOutInterpolate EaseType
fadeOutTime float
fileIcon UnityEngine.Texture2D
fileIconName string
fileInfoLayout string[]
gameVariableList string[]
gameVariableSelector Selector,
iconPath string
loadQuestionText string[]
loadText string[]
maxSaveGames int
numberVariableList string[]
numberVariableSelector Selector,
saveArmors bool
saveGameType SaveGameType
saveItems bool
saveMoney bool
saveNoText string[]
saveParty bool
savePartyPosition bool
savePosition int
saveQuestionPosition int
saveQuestionText string[]
saveRecipes bool
saveSceneName string
saveSpawnID int
saveStatistics bool
saveText string[]
saveTime bool
saveWeapons bool
saveYesText string[]
showAutoSaveMessage bool
showChoice bool
showLoad bool
skinPath string
spCancelText string[]
spLoadText string[]
spPosition int
spSaveText string[]

Public Methods

Method Description
AddLanguage ( int lang ) : void
CanSaveGameVariable ( string key ) : bool
CanSaveNumberVariable ( string key ) : bool
GetAutoName ( ) : string
GetEmptyInfoString ( ) : string
GetFileInfoString ( ) : string
GetFileList ( bool isLoad ) : ChoiceContent[],
GetLoadFileChoice ( ) : ChoiceContent[],
GetLoadQuestionString ( int index ) : string
GetLoadstring ( ) : string
GetNoString ( ) : string
GetSaveFileChoice ( ) : ChoiceContent[],
GetSavePointChoice ( ) : ChoiceContent[],
GetSaveQuestionString ( int index ) : string
GetSaveString ( ) : string
GetYesNoChoice ( ) : ChoiceContent[],
GetYesString ( ) : string
IsFile ( ) : bool
IsPlayerPrefs ( ) : bool
LoadData ( ) : void
LoadResources ( ) : void
LoadSaveHUDData ( ) : System.Collections
RemoveLanguage ( int lang ) : void
SaveData ( ) : void
ShowAutoSaveMessage ( ) : void

Method Details

AddLanguage() public method

public AddLanguage ( int lang ) : void
lang int
return void

CanSaveGameVariable() public method

public CanSaveGameVariable ( string key ) : bool
key string
return bool

CanSaveNumberVariable() public method

public CanSaveNumberVariable ( string key ) : bool
key string
return bool

GetAutoName() public method

public GetAutoName ( ) : string
return string

GetEmptyInfoString() public method

public GetEmptyInfoString ( ) : string
return string

GetFileInfoString() public method

public GetFileInfoString ( ) : string
return string

GetFileList() public method

public GetFileList ( bool isLoad ) : ChoiceContent[],
isLoad bool
return ChoiceContent[],

GetLoadFileChoice() public method

public GetLoadFileChoice ( ) : ChoiceContent[],
return ChoiceContent[],

GetLoadQuestionString() public method

public GetLoadQuestionString ( int index ) : string
index int
return string

GetLoadstring() public method

public GetLoadstring ( ) : string
return string

GetNoString() public method

public GetNoString ( ) : string
return string

GetSaveFileChoice() public method

public GetSaveFileChoice ( ) : ChoiceContent[],
return ChoiceContent[],

GetSavePointChoice() public method

public GetSavePointChoice ( ) : ChoiceContent[],
return ChoiceContent[],

GetSaveQuestionString() public method

public GetSaveQuestionString ( int index ) : string
index int
return string

GetSaveString() public method

public GetSaveString ( ) : string
return string

GetYesNoChoice() public method

public GetYesNoChoice ( ) : ChoiceContent[],
return ChoiceContent[],

GetYesString() public method

public GetYesString ( ) : string
return string

IsFile() public method

public IsFile ( ) : bool
return bool

IsPlayerPrefs() public method

public IsPlayerPrefs ( ) : bool
return bool

LoadData() public method

public LoadData ( ) : void
return void

LoadResources() public method

public LoadResources ( ) : void
return void

LoadSaveHUDData() public method

public LoadSaveHUDData ( ) : System.Collections
return System.Collections

RemoveLanguage() public method

public RemoveLanguage ( int lang ) : void
lang int
return void

SaveData() public method

public SaveData ( ) : void
return void

ShowAutoSaveMessage() public method

public ShowAutoSaveMessage ( ) : void
return void

Property Details

autoFileName public_oe property

public string[] autoFileName
return string[]

autoMessagePosition public_oe property

public int autoMessagePosition
return int

autoSaveMessage public_oe property

public string[] autoSaveMessage
return string[]

autoVisibilityTime public_oe property

public float autoVisibilityTime
return float

emptyInfoLayout public_oe property

public string[] emptyInfoLayout
return string[]

encryptData public_oe property

public bool encryptData
return bool

fadeIn public_oe property

public bool fadeIn
return bool

fadeInInterpolate public_oe property

public EaseType fadeInInterpolate
return EaseType

fadeInTime public_oe property

public float fadeInTime
return float

fadeOut public_oe property

public bool fadeOut
return bool

fadeOutInterpolate public_oe property

public EaseType fadeOutInterpolate
return EaseType

fadeOutTime public_oe property

public float fadeOutTime
return float

fileIcon public_oe property

public Texture2D,UnityEngine fileIcon
return UnityEngine.Texture2D

fileIconName public_oe property

public string fileIconName
return string

fileInfoLayout public_oe property

public string[] fileInfoLayout
return string[]

gameVariableList public_oe property

public string[] gameVariableList
return string[]

gameVariableSelector public_oe property

public Selector, gameVariableSelector
return Selector,

iconPath public_oe property

public string iconPath
return string

loadQuestionText public_oe property

public string[] loadQuestionText
return string[]

loadText public_oe property

public string[] loadText
return string[]

maxSaveGames public_oe property

public int maxSaveGames
return int

numberVariableList public_oe property

public string[] numberVariableList
return string[]

numberVariableSelector public_oe property

public Selector, numberVariableSelector
return Selector,

saveArmors public_oe property

public bool saveArmors
return bool

saveGameType public_oe property

public SaveGameType saveGameType
return SaveGameType

saveItems public_oe property

public bool saveItems
return bool

saveMoney public_oe property

public bool saveMoney
return bool

saveNoText public_oe property

public string[] saveNoText
return string[]

saveParty public_oe property

public bool saveParty
return bool

savePartyPosition public_oe property

public bool savePartyPosition
return bool

savePosition public_oe property

public int savePosition
return int

saveQuestionPosition public_oe property

public int saveQuestionPosition
return int

saveQuestionText public_oe property

public string[] saveQuestionText
return string[]

saveRecipes public_oe property

public bool saveRecipes
return bool

saveSceneName public_oe property

public string saveSceneName
return string

saveSpawnID public_oe property

public int saveSpawnID
return int

saveStatistics public_oe property

public bool saveStatistics
return bool

saveText public_oe property

public string[] saveText
return string[]

saveTime public_oe property

public bool saveTime
return bool

saveWeapons public_oe property

public bool saveWeapons
return bool

saveYesText public_oe property

public string[] saveYesText
return string[]

showAutoSaveMessage public_oe property

public bool showAutoSaveMessage
return bool

showChoice public_oe property

public bool showChoice
return bool

showLoad public_oe property

public bool showLoad
return bool

skinPath public_oe property

public string skinPath
return string

spCancelText public_oe property

public string[] spCancelText
return string[]

spLoadText public_oe property

public string[] spLoadText
return string[]

spPosition public_oe property

public int spPosition
return int

spSaveText public_oe property

public string[] spSaveText
return string[]