C# Class LoadSaveHUDData, RPGQuest

Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
autoFileName string[]
autoMessagePosition int
autoSaveMessage string[]
autoVisibilityTime float
emptyInfoLayout string[]
encryptData bool
fadeIn bool
fadeInInterpolate EaseType
fadeInTime float
fadeOut bool
fadeOutInterpolate EaseType
fadeOutTime float
fileIcon UnityEngine.Texture2D
fileIconName string
fileInfoLayout string[]
gameVariableList string[]
gameVariableSelector Selector,
iconPath string
loadQuestionText string[]
loadText string[]
maxSaveGames int
numberVariableList string[]
numberVariableSelector Selector,
saveArmors bool
saveGameType SaveGameType
saveItems bool
saveMoney bool
saveNoText string[]
saveParty bool
savePartyPosition bool
savePosition int
saveQuestionPosition int
saveQuestionText string[]
saveRecipes bool
saveSceneName string
saveSpawnID int
saveStatistics bool
saveText string[]
saveTime bool
saveWeapons bool
saveYesText string[]
showAutoSaveMessage bool
showChoice bool
showLoad bool
skinPath string
spCancelText string[]
spLoadText string[]
spPosition int
spSaveText string[]

Public Methods

Method Description
AddLanguage ( int lang ) : void
CanSaveGameVariable ( string key ) : bool
CanSaveNumberVariable ( string key ) : bool
GetAutoName ( ) : string
GetEmptyInfoString ( ) : string
GetFileInfoString ( ) : string
GetFileList ( bool isLoad ) : ChoiceContent[],
GetLoadFileChoice ( ) : ChoiceContent[],
GetLoadQuestionString ( int index ) : string
GetLoadstring ( ) : string
GetNoString ( ) : string
GetSaveFileChoice ( ) : ChoiceContent[],
GetSavePointChoice ( ) : ChoiceContent[],
GetSaveQuestionString ( int index ) : string
GetSaveString ( ) : string
GetYesNoChoice ( ) : ChoiceContent[],
GetYesString ( ) : string
IsFile ( ) : bool
IsPlayerPrefs ( ) : bool
LoadData ( ) : void
LoadResources ( ) : void
LoadSaveHUDData ( ) : System.Collections
RemoveLanguage ( int lang ) : void
SaveData ( ) : void
ShowAutoSaveMessage ( ) : void

Method Details

AddLanguage() public method

public AddLanguage ( int lang ) : void
lang int
return void

CanSaveGameVariable() public method

public CanSaveGameVariable ( string key ) : bool
key string
return bool

CanSaveNumberVariable() public method

public CanSaveNumberVariable ( string key ) : bool
key string
return bool

GetAutoName() public method

public GetAutoName ( ) : string
return string

GetEmptyInfoString() public method

public GetEmptyInfoString ( ) : string
return string

GetFileInfoString() public method

public GetFileInfoString ( ) : string
return string

GetFileList() public method

public GetFileList ( bool isLoad ) : ChoiceContent[],
isLoad bool
return ChoiceContent[],

GetLoadFileChoice() public method

public GetLoadFileChoice ( ) : ChoiceContent[],
return ChoiceContent[],

GetLoadQuestionString() public method

public GetLoadQuestionString ( int index ) : string
index int
return string

GetLoadstring() public method

public GetLoadstring ( ) : string
return string

GetNoString() public method

public GetNoString ( ) : string
return string

GetSaveFileChoice() public method

public GetSaveFileChoice ( ) : ChoiceContent[],
return ChoiceContent[],

GetSavePointChoice() public method

public GetSavePointChoice ( ) : ChoiceContent[],
return ChoiceContent[],

GetSaveQuestionString() public method

public GetSaveQuestionString ( int index ) : string
index int
return string

GetSaveString() public method

public GetSaveString ( ) : string
return string

GetYesNoChoice() public method

public GetYesNoChoice ( ) : ChoiceContent[],
return ChoiceContent[],

GetYesString() public method

public GetYesString ( ) : string
return string

IsFile() public method

public IsFile ( ) : bool
return bool

IsPlayerPrefs() public method

public IsPlayerPrefs ( ) : bool
return bool

LoadData() public method

public LoadData ( ) : void
return void

LoadResources() public method

public LoadResources ( ) : void
return void

LoadSaveHUDData() public method

public LoadSaveHUDData ( ) : System.Collections
return System.Collections

RemoveLanguage() public method

public RemoveLanguage ( int lang ) : void
lang int
return void

SaveData() public method

public SaveData ( ) : void
return void

ShowAutoSaveMessage() public method

public ShowAutoSaveMessage ( ) : void
return void

Property Details

autoFileName public property

public string[] autoFileName
return string[]

autoMessagePosition public property

public int autoMessagePosition
return int

autoSaveMessage public property

public string[] autoSaveMessage
return string[]

autoVisibilityTime public property

public float autoVisibilityTime
return float

emptyInfoLayout public property

public string[] emptyInfoLayout
return string[]

encryptData public property

public bool encryptData
return bool

fadeIn public property

public bool fadeIn
return bool

fadeInInterpolate public property

public EaseType fadeInInterpolate
return EaseType

fadeInTime public property

public float fadeInTime
return float

fadeOut public property

public bool fadeOut
return bool

fadeOutInterpolate public property

public EaseType fadeOutInterpolate
return EaseType

fadeOutTime public property

public float fadeOutTime
return float

fileIcon public property

public Texture2D,UnityEngine fileIcon
return UnityEngine.Texture2D

fileIconName public property

public string fileIconName
return string

fileInfoLayout public property

public string[] fileInfoLayout
return string[]

gameVariableList public property

public string[] gameVariableList
return string[]

gameVariableSelector public property

public Selector, gameVariableSelector
return Selector,

iconPath public property

public string iconPath
return string

loadQuestionText public property

public string[] loadQuestionText
return string[]

loadText public property

public string[] loadText
return string[]

maxSaveGames public property

public int maxSaveGames
return int

numberVariableList public property

public string[] numberVariableList
return string[]

numberVariableSelector public property

public Selector, numberVariableSelector
return Selector,

saveArmors public property

public bool saveArmors
return bool

saveGameType public property

public SaveGameType saveGameType
return SaveGameType

saveItems public property

public bool saveItems
return bool

saveMoney public property

public bool saveMoney
return bool

saveNoText public property

public string[] saveNoText
return string[]

saveParty public property

public bool saveParty
return bool

savePartyPosition public property

public bool savePartyPosition
return bool

savePosition public property

public int savePosition
return int

saveQuestionPosition public property

public int saveQuestionPosition
return int

saveQuestionText public property

public string[] saveQuestionText
return string[]

saveRecipes public property

public bool saveRecipes
return bool

saveSceneName public property

public string saveSceneName
return string

saveSpawnID public property

public int saveSpawnID
return int

saveStatistics public property

public bool saveStatistics
return bool

saveText public property

public string[] saveText
return string[]

saveTime public property

public bool saveTime
return bool

saveWeapons public property

public bool saveWeapons
return bool

saveYesText public property

public string[] saveYesText
return string[]

showAutoSaveMessage public property

public bool showAutoSaveMessage
return bool

showChoice public property

public bool showChoice
return bool

showLoad public property

public bool showLoad
return bool

skinPath public property

public string skinPath
return string

spCancelText public property

public string[] spCancelText
return string[]

spLoadText public property

public string[] spLoadText
return string[]

spPosition public property

public int spPosition
return int

spSaveText public property

public string[] spSaveText
return string[]