C# Class LazyployLauncherTarget, lazyploy-launcher

Inheritance: UnrealBuildTool.TargetRules
显示文件 Open project: Allar/lazyploy-launcher

Public Methods

Method Description
GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
GUBP_NeedsPlatformSpecificDLLs ( ) : bool
LazyployLauncherTarget ( TargetInfo Target ) : UnrealBuildTool
SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool

Method Details

GUBP_AlwaysBuildWithTools() public method

public GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
InHostPlatform UnrealTargetPlatform
bInternalToolOnly bool
SeparateNode bool
CrossCompile bool
return bool

GUBP_NeedsPlatformSpecificDLLs() public method

public GUBP_NeedsPlatformSpecificDLLs ( ) : bool
return bool

LazyployLauncherTarget() public method

public LazyployLauncherTarget ( TargetInfo Target ) : UnrealBuildTool
Target TargetInfo
return UnrealBuildTool

SetupBinaries() public method

public SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
Target TargetInfo
OutBuildBinaryConfigurations List
OutExtraModuleNames List
return void

SetupGlobalEnvironment() public method

public SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
Target TargetInfo
OutLinkEnvironmentConfiguration UnrealBuildTool.LinkEnvironmentConfiguration
OutCPPEnvironmentConfiguration UnrealBuildTool.CPPEnvironmentConfiguration
return void

ShouldCompileMonolithic() public method

public ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool
InPlatform UnrealTargetPlatform
InConfiguration UnrealTargetConfiguration
return bool