C# Class LazyployLauncherTarget, lazyploy-launcher

Inheritance: UnrealBuildTool.TargetRules
Afficher le fichier Open project: Allar/lazyploy-launcher

Méthodes publiques

Méthode Description
GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
GUBP_NeedsPlatformSpecificDLLs ( ) : bool
LazyployLauncherTarget ( TargetInfo Target ) : UnrealBuildTool
SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool

Method Details

GUBP_AlwaysBuildWithTools() public méthode

public GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
InHostPlatform UnrealTargetPlatform
bInternalToolOnly bool
SeparateNode bool
CrossCompile bool
Résultat bool

GUBP_NeedsPlatformSpecificDLLs() public méthode

public GUBP_NeedsPlatformSpecificDLLs ( ) : bool
Résultat bool

LazyployLauncherTarget() public méthode

public LazyployLauncherTarget ( TargetInfo Target ) : UnrealBuildTool
Target TargetInfo
Résultat UnrealBuildTool

SetupBinaries() public méthode

public SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
Target TargetInfo
OutBuildBinaryConfigurations List
OutExtraModuleNames List
Résultat void

SetupGlobalEnvironment() public méthode

public SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
Target TargetInfo
OutLinkEnvironmentConfiguration UnrealBuildTool.LinkEnvironmentConfiguration
OutCPPEnvironmentConfiguration UnrealBuildTool.CPPEnvironmentConfiguration
Résultat void

ShouldCompileMonolithic() public méthode

public ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool
InPlatform UnrealTargetPlatform
InConfiguration UnrealTargetConfiguration
Résultat bool