C# 클래스 LazyployLauncherTarget, lazyploy-launcher

상속: UnrealBuildTool.TargetRules
파일 보기 프로젝트 열기: Allar/lazyploy-launcher

공개 메소드들

메소드 설명
GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
GUBP_NeedsPlatformSpecificDLLs ( ) : bool
LazyployLauncherTarget ( TargetInfo Target ) : UnrealBuildTool
SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool

메소드 상세

GUBP_AlwaysBuildWithTools() 공개 메소드

public GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
InHostPlatform UnrealTargetPlatform
bInternalToolOnly bool
SeparateNode bool
CrossCompile bool
리턴 bool

GUBP_NeedsPlatformSpecificDLLs() 공개 메소드

public GUBP_NeedsPlatformSpecificDLLs ( ) : bool
리턴 bool

LazyployLauncherTarget() 공개 메소드

public LazyployLauncherTarget ( TargetInfo Target ) : UnrealBuildTool
Target TargetInfo
리턴 UnrealBuildTool

SetupBinaries() 공개 메소드

public SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
Target TargetInfo
OutBuildBinaryConfigurations List
OutExtraModuleNames List
리턴 void

SetupGlobalEnvironment() 공개 메소드

public SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
Target TargetInfo
OutLinkEnvironmentConfiguration UnrealBuildTool.LinkEnvironmentConfiguration
OutCPPEnvironmentConfiguration UnrealBuildTool.CPPEnvironmentConfiguration
리턴 void

ShouldCompileMonolithic() 공개 메소드

public ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool
InPlatform UnrealTargetPlatform
InConfiguration UnrealTargetConfiguration
리턴 bool