C# Класс LazyployLauncherTarget, lazyploy-launcher

Наследование: UnrealBuildTool.TargetRules
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Открытые методы

Метод Описание
GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
GUBP_NeedsPlatformSpecificDLLs ( ) : bool
LazyployLauncherTarget ( TargetInfo Target ) : UnrealBuildTool
SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool

Описание методов

GUBP_AlwaysBuildWithTools() публичный Метод

public GUBP_AlwaysBuildWithTools ( UnrealTargetPlatform InHostPlatform, bool &bInternalToolOnly, bool &SeparateNode, bool &CrossCompile ) : bool
InHostPlatform UnrealTargetPlatform
bInternalToolOnly bool
SeparateNode bool
CrossCompile bool
Результат bool

GUBP_NeedsPlatformSpecificDLLs() публичный Метод

public GUBP_NeedsPlatformSpecificDLLs ( ) : bool
Результат bool

LazyployLauncherTarget() публичный Метод

public LazyployLauncherTarget ( TargetInfo Target ) : UnrealBuildTool
Target TargetInfo
Результат UnrealBuildTool

SetupBinaries() публичный Метод

public SetupBinaries ( TargetInfo Target, List &OutBuildBinaryConfigurations, List &OutExtraModuleNames ) : void
Target TargetInfo
OutBuildBinaryConfigurations List
OutExtraModuleNames List
Результат void

SetupGlobalEnvironment() публичный Метод

public SetupGlobalEnvironment ( TargetInfo Target, UnrealBuildTool.LinkEnvironmentConfiguration &OutLinkEnvironmentConfiguration, UnrealBuildTool.CPPEnvironmentConfiguration &OutCPPEnvironmentConfiguration ) : void
Target TargetInfo
OutLinkEnvironmentConfiguration UnrealBuildTool.LinkEnvironmentConfiguration
OutCPPEnvironmentConfiguration UnrealBuildTool.CPPEnvironmentConfiguration
Результат void

ShouldCompileMonolithic() публичный Метод

public ShouldCompileMonolithic ( UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration ) : bool
InPlatform UnrealTargetPlatform
InConfiguration UnrealTargetConfiguration
Результат bool