C# Class LShapBehaviour, UnityFramework

Inheritance: MonoBehaviour
显示文件 Open project: meta-42/uEasyKit Class Usage Examples

Public Methods

Method Description
AddClick ( GameObject rGo, Action func ) : void
AddToggleValueChange ( GameObject rGo, Action func ) : void
GetLShapObject ( ) : object
SetLShapObject ( object lObject ) : void

Protected Methods

Method Description
Awake ( ) : void
CallMethod ( string rFuncName ) : object
FixedUpdate ( ) : void
LateUpdate ( ) : void
OnCollisionEnter ( Collision collision ) : void
OnCollisionEnter2D ( Collision2D collision ) : void
OnCollisionExit ( Collision collision ) : void
OnCollisionExit2D ( Collision2D collision ) : void
OnCollisionStay ( Collision collision ) : void
OnCollisionStay2D ( Collision2D collision ) : void
OnDestroy ( ) : void
OnTriggerEnter ( Collider collider ) : void
OnTriggerEnter2D ( Collider2D collider ) : void
OnTriggerExit ( Collider collider ) : void
OnTriggerExit2D ( Collider2D collider ) : void
OnTriggerStay ( Collider collider ) : void
OnTriggerStay2D ( Collider2D collider ) : void
Start ( ) : void
Update ( ) : void

Method Details

AddClick() public method

public AddClick ( GameObject rGo, Action func ) : void
rGo GameObject
func Action
return void

AddToggleValueChange() public method

public AddToggleValueChange ( GameObject rGo, Action func ) : void
rGo GameObject
func Action
return void

Awake() protected method

protected Awake ( ) : void
return void

CallMethod() protected method

protected CallMethod ( string rFuncName ) : object
rFuncName string
return object

FixedUpdate() protected method

protected FixedUpdate ( ) : void
return void

GetLShapObject() public method

public GetLShapObject ( ) : object
return object

LateUpdate() protected method

protected LateUpdate ( ) : void
return void

OnCollisionEnter() protected method

protected OnCollisionEnter ( Collision collision ) : void
collision Collision
return void

OnCollisionEnter2D() protected method

protected OnCollisionEnter2D ( Collision2D collision ) : void
collision Collision2D
return void

OnCollisionExit() protected method

protected OnCollisionExit ( Collision collision ) : void
collision Collision
return void

OnCollisionExit2D() protected method

protected OnCollisionExit2D ( Collision2D collision ) : void
collision Collision2D
return void

OnCollisionStay() protected method

protected OnCollisionStay ( Collision collision ) : void
collision Collision
return void

OnCollisionStay2D() protected method

protected OnCollisionStay2D ( Collision2D collision ) : void
collision Collision2D
return void

OnDestroy() protected method

protected OnDestroy ( ) : void
return void

OnTriggerEnter() protected method

protected OnTriggerEnter ( Collider collider ) : void
collider Collider
return void

OnTriggerEnter2D() protected method

protected OnTriggerEnter2D ( Collider2D collider ) : void
collider UnityEngine.Collider2D
return void

OnTriggerExit() protected method

protected OnTriggerExit ( Collider collider ) : void
collider Collider
return void

OnTriggerExit2D() protected method

protected OnTriggerExit2D ( Collider2D collider ) : void
collider UnityEngine.Collider2D
return void

OnTriggerStay() protected method

protected OnTriggerStay ( Collider collider ) : void
collider Collider
return void

OnTriggerStay2D() protected method

protected OnTriggerStay2D ( Collider2D collider ) : void
collider UnityEngine.Collider2D
return void

SetLShapObject() public method

public SetLShapObject ( object lObject ) : void
lObject object
return void

Start() protected method

protected Start ( ) : void
return void

Update() protected method

protected Update ( ) : void
return void