메소드 | 설명 | |
---|---|---|
AddClick ( GameObject rGo, Action |
||
AddToggleValueChange ( GameObject rGo, Action |
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GetLShapObject ( ) : object | ||
SetLShapObject ( object lObject ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
CallMethod ( string rFuncName ) : object | ||
FixedUpdate ( ) : void | ||
LateUpdate ( ) : void | ||
OnCollisionEnter ( Collision collision ) : void | ||
OnCollisionEnter2D ( Collision2D collision ) : void | ||
OnCollisionExit ( Collision collision ) : void | ||
OnCollisionExit2D ( Collision2D collision ) : void | ||
OnCollisionStay ( Collision collision ) : void | ||
OnCollisionStay2D ( Collision2D collision ) : void | ||
OnDestroy ( ) : void | ||
OnTriggerEnter ( Collider collider ) : void | ||
OnTriggerEnter2D ( |
||
OnTriggerExit ( Collider collider ) : void | ||
OnTriggerExit2D ( |
||
OnTriggerStay ( Collider collider ) : void | ||
OnTriggerStay2D ( |
||
Start ( ) : void | ||
Update ( ) : void |
public AddClick ( GameObject rGo, Action |
||
rGo | GameObject | |
func | Action |
|
리턴 | void |
public AddToggleValueChange ( GameObject rGo, Action |
||
rGo | GameObject | |
func | Action |
|
리턴 | void |
protected OnCollisionEnter ( Collision collision ) : void | ||
collision | Collision | |
리턴 | void |
protected OnCollisionEnter2D ( Collision2D collision ) : void | ||
collision | Collision2D | |
리턴 | void |
protected OnCollisionExit ( Collision collision ) : void | ||
collision | Collision | |
리턴 | void |
protected OnCollisionExit2D ( Collision2D collision ) : void | ||
collision | Collision2D | |
리턴 | void |
protected OnCollisionStay ( Collision collision ) : void | ||
collision | Collision | |
리턴 | void |
protected OnCollisionStay2D ( Collision2D collision ) : void | ||
collision | Collision2D | |
리턴 | void |
protected OnTriggerEnter ( Collider collider ) : void | ||
collider | Collider | |
리턴 | void |
protected OnTriggerEnter2D ( |
||
collider | ||
리턴 | void |
protected OnTriggerExit ( Collider collider ) : void | ||
collider | Collider | |
리턴 | void |
protected OnTriggerExit2D ( |
||
collider | ||
리턴 | void |
protected OnTriggerStay ( Collider collider ) : void | ||
collider | Collider | |
리턴 | void |
protected OnTriggerStay2D ( |
||
collider | ||
리턴 | void |