Property | Type | Description | |
---|---|---|---|
active | bool | ||
arcFire | GameObject | ||
attackType | int | ||
attacking | bool | ||
fire | GameObject | ||
fireLife | int | ||
fireSpeed | float | ||
pos | Transform | ||
sprite | SpriteRenderer |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
OnTriggerEnter2D ( |
||
Start ( ) : void | ||
attack ( ) : void | ||
chargingColors ( ) : void | ||
damage ( ) : void |
Method | Description | |
---|---|---|
abs ( float num ) : float |
public OnTriggerEnter2D ( |
||
otherCollider | ||
return | void |