Property | Type | Description | |
---|---|---|---|
acceleration | float | ||
adjustForSize | bool | ||
gearChildren | Stack |
||
m_AirControl | bool | ||
mass | float | ||
maxSpeed | float | ||
stickyAura | GameObject |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Move ( float xrate, float yrate, bool crouch, bool jump ) : void | ||
OnCollisionEnter ( Collision coll ) : void | ||
OnCollisionStay ( Collision coll ) : void | ||
OnTriggerEnter ( Collider coll ) : void | ||
OnTriggerExit ( Collider coll ) : void | ||
OnTriggerStay ( Collider coll ) : void | ||
engage ( bool eng ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Flip ( ) : void |
public Move ( float xrate, float yrate, bool crouch, bool jump ) : void | ||
xrate | float | |
yrate | float | |
crouch | bool | |
jump | bool | |
return | void |
public OnCollisionEnter ( Collision coll ) : void | ||
coll | Collision | |
return | void |
public OnCollisionStay ( Collision coll ) : void | ||
coll | Collision | |
return | void |
public OnTriggerEnter ( Collider coll ) : void | ||
coll | Collider | |
return | void |
public OnTriggerExit ( Collider coll ) : void | ||
coll | Collider | |
return | void |
public OnTriggerStay ( Collider coll ) : void | ||
coll | Collider | |
return | void |