C# Class GearGuyCtrl1, clockwork

Inheritance: MonoBehaviour
Datei anzeigen Open project: shadowseer99/clockwork Class Usage Examples

Public Properties

Property Type Description
acceleration float
adjustForSize bool
gearChildren Stack
m_AirControl bool
mass float
maxSpeed float
stickyAura GameObject

Public Methods

Method Description
FixedUpdate ( ) : void
Move ( float xrate, float yrate, bool crouch, bool jump ) : void
OnCollisionEnter ( Collision coll ) : void
OnCollisionStay ( Collision coll ) : void
OnTriggerEnter ( Collider coll ) : void
OnTriggerExit ( Collider coll ) : void
OnTriggerStay ( Collider coll ) : void
engage ( bool eng ) : void

Private Methods

Method Description
Awake ( ) : void
Flip ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Move() public method

public Move ( float xrate, float yrate, bool crouch, bool jump ) : void
xrate float
yrate float
crouch bool
jump bool
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision coll ) : void
coll Collision
return void

OnCollisionStay() public method

public OnCollisionStay ( Collision coll ) : void
coll Collision
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider coll ) : void
coll Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider coll ) : void
coll Collider
return void

OnTriggerStay() public method

public OnTriggerStay ( Collider coll ) : void
coll Collider
return void

engage() public method

public engage ( bool eng ) : void
eng bool
return void

Property Details

acceleration public_oe property

public float acceleration
return float

adjustForSize public_oe property

public bool adjustForSize
return bool

gearChildren public_oe property

public Stack gearChildren
return Stack

m_AirControl public_oe property

public bool m_AirControl
return bool

mass public_oe property

public float mass
return float

maxSpeed public_oe property

public float maxSpeed
return float

stickyAura public_oe property

public GameObject stickyAura
return GameObject