프로퍼티 | 타입 | 설명 | |
---|---|---|---|
acceleration | float | ||
adjustForSize | bool | ||
gearChildren | Stack |
||
m_AirControl | bool | ||
mass | float | ||
maxSpeed | float | ||
stickyAura | GameObject |
메소드 | 설명 | |
---|---|---|
FixedUpdate ( ) : void | ||
Move ( float xrate, float yrate, bool crouch, bool jump ) : void | ||
OnCollisionEnter ( Collision coll ) : void | ||
OnCollisionStay ( Collision coll ) : void | ||
OnTriggerEnter ( Collider coll ) : void | ||
OnTriggerExit ( Collider coll ) : void | ||
OnTriggerStay ( Collider coll ) : void | ||
engage ( bool eng ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
Flip ( ) : void |
public Move ( float xrate, float yrate, bool crouch, bool jump ) : void | ||
xrate | float | |
yrate | float | |
crouch | bool | |
jump | bool | |
리턴 | void |