C# Class FirstPersonDrifter, GGJ2016

Inheritance: MonoBehaviour
显示文件 Open project: netgrind/GGJ2016 Class Usage Examples

Public Properties

Property Type Description
airControl bool
antiBumpFactor float
antiBunnyHopFactor int
enableRunning bool
gravity float
jumpSpeed float
runSpeed float
slideOnTaggedObjects bool
slideSpeed float
slideWhenOverSlopeLimit bool
walkSpeed float

Public Methods

Method Description
FallingDamageAlert ( float fallDistance ) : void
FixedUpdate ( ) : void
OnControllerColliderHit ( ControllerColliderHit hit ) : void
Start ( ) : void

Method Details

FallingDamageAlert() public method

public FallingDamageAlert ( float fallDistance ) : void
fallDistance float
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnControllerColliderHit() public method

public OnControllerColliderHit ( ControllerColliderHit hit ) : void
hit UnityEngine.ControllerColliderHit
return void

Start() public method

public Start ( ) : void
return void

Property Details

airControl public_oe property

public bool airControl
return bool

antiBumpFactor public_oe property

public float antiBumpFactor
return float

antiBunnyHopFactor public_oe property

public int antiBunnyHopFactor
return int

enableRunning public_oe property

public bool enableRunning
return bool

gravity public_oe property

public float gravity
return float

jumpSpeed public_oe property

public float jumpSpeed
return float

runSpeed public_oe property

public float runSpeed
return float

slideOnTaggedObjects public_oe property

public bool slideOnTaggedObjects
return bool

slideSpeed public_oe property

public float slideSpeed
return float

slideWhenOverSlopeLimit public_oe property

public bool slideWhenOverSlopeLimit
return bool

walkSpeed public_oe property

public float walkSpeed
return float