C# Class FireFlower, Final_Project_Main

Inheritance: ItemBase
显示文件 Open project: framadan/Final_Project_Main Class Usage Examples

Public Properties

Property Type Description
Ammo int
ammoCost int
fireRate float
fireSound UnityEngine.AudioClip
flamePlacement GameObject[]
flamePrefab GameObject
isFiring bool
smokePrefab GameObject
smokeSound UnityEngine.AudioClip

Public Methods

Method Description
StopUse ( ) : void
Use ( ) : void

Private Methods

Method Description
Fire ( ) : IEnumerator

Method Details

StopUse() public method

public StopUse ( ) : void
return void

Use() public method

public Use ( ) : void
return void

Property Details

Ammo public_oe property

public int Ammo
return int

ammoCost public_oe property

public int ammoCost
return int

fireRate public_oe property

public float fireRate
return float

fireSound public_oe property

public AudioClip,UnityEngine fireSound
return UnityEngine.AudioClip

flamePlacement public_oe property

public GameObject[] flamePlacement
return GameObject[]

flamePrefab public_oe property

public GameObject flamePrefab
return GameObject

isFiring public_oe property

public bool isFiring
return bool

smokePrefab public_oe property

public GameObject smokePrefab
return GameObject

smokeSound public_oe property

public AudioClip,UnityEngine smokeSound
return UnityEngine.AudioClip