Property | Type | Description | |
---|---|---|---|
actorID | int | ||
addItem | bool[] | ||
addVariableCondition | bool[] | ||
armorID | int | ||
audioID | int | ||
audioRolloffMode | AudioRolloffMode | ||
characterID | int | ||
choice | ArrayList | ||
choiceNext | int[] | ||
controller | bool | ||
effect | SkillEffect[], | ||
float1 | float | ||
float2 | float | ||
float3 | float | ||
float4 | float | ||
float5 | float | ||
float6 | float | ||
float7 | float | ||
float8 | float | ||
fold | bool | ||
formulaID | int | ||
image | |||
intensity | float | ||
interpolate | EaseType | ||
itemChoice | int[] | ||
itemChoiceQuantity | int[] | ||
itemChoiceType | ItemDropType[] | ||
itemID | int | ||
key | string | ||
materialProperty | string | ||
max | int | ||
message | string[] | ||
min | int | ||
moveTo | int | ||
musicID | int | ||
next | int | ||
nextFail | int | ||
number | int | ||
pathToChild | string | ||
playMode | PlayMode, | ||
playOptions | string[] | ||
playType | MusicPlayType | ||
posID | int | ||
prefabID | int | ||
queueMode | QueueMode | ||
rect | Rect | ||
rect2 | Rect | ||
scene | string | ||
scroll | Vector2 | ||
show | bool | ||
show10 | bool | ||
show11 | bool | ||
show2 | bool | ||
show3 | bool | ||
show4 | bool | ||
show5 | bool | ||
show6 | bool | ||
show7 | bool | ||
show8 | bool | ||
show9 | bool | ||
showShadow | bool | ||
simpleOperator | SimpleOperator | ||
skillID | int | ||
spawnID | int | ||
speed | float | ||
statusOrigin | StatusOrigin | ||
stepEnabled | bool | ||
time | float | ||
type | GameEventType, | ||
useDefault | bool | ||
useDefault2 | bool | ||
v2 | Vector2 | ||
v3 | Vector3 | ||
v3_2 | Vector3 | ||
v4 | Vector4 | ||
v4_2 | Vector4 | ||
value | string | ||
valueCheck | ValueCheck | ||
variableCondition | VariableCondition[], | ||
volume | float | ||
wait | bool | ||
waypointID | int | ||
weaponID | int |
Method | Description | |
---|---|---|
ChoiceSelected ( int index, GameEvent, gameEvent ) : void | ||
EventStep ( GameEventType, t ) : System.Collections | ||
Execute ( GameEvent, gameEvent ) : void | ||
GetCopy ( GameEvent, gameEvent ) : EventStep, | ||
GetData ( ) : Hashtable | ||
SetNextIndex ( int index ) : void |
public ChoiceSelected ( int index, GameEvent, gameEvent ) : void | ||
index | int | |
gameEvent | GameEvent, | |
return | void |
public EventStep ( GameEventType, t ) : System.Collections | ||
t | GameEventType, | |
return | System.Collections |
public Execute ( GameEvent, gameEvent ) : void | ||
gameEvent | GameEvent, | |
return | void |
public GetCopy ( GameEvent, gameEvent ) : EventStep, | ||
gameEvent | GameEvent, | |
return | EventStep, |
public AudioRolloffMode audioRolloffMode | ||
return | AudioRolloffMode |
public VariableCondition[], variableCondition | ||
return | VariableCondition[], |