C# Class EventStep, RPGQuest

Inheritance: MonoBehaviour
Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
actorID int
addItem bool[]
addVariableCondition bool[]
armorID int
audioID int
audioRolloffMode AudioRolloffMode
characterID int
choice ArrayList
choiceNext int[]
controller bool
effect SkillEffect[],
float1 float
float2 float
float3 float
float4 float
float5 float
float6 float
float7 float
float8 float
fold bool
formulaID int
image UnityEngine.Texture2D
intensity float
interpolate EaseType
itemChoice int[]
itemChoiceQuantity int[]
itemChoiceType ItemDropType[]
itemID int
key string
materialProperty string
max int
message string[]
min int
moveTo int
musicID int
next int
nextFail int
number int
pathToChild string
playMode PlayMode,
playOptions string[]
playType MusicPlayType
posID int
prefabID int
queueMode QueueMode
rect Rect
rect2 Rect
scene string
scroll Vector2
show bool
show10 bool
show11 bool
show2 bool
show3 bool
show4 bool
show5 bool
show6 bool
show7 bool
show8 bool
show9 bool
showShadow bool
simpleOperator SimpleOperator
skillID int
spawnID int
speed float
statusOrigin StatusOrigin
stepEnabled bool
time float
type GameEventType,
useDefault bool
useDefault2 bool
v2 Vector2
v3 Vector3
v3_2 Vector3
v4 Vector4
v4_2 Vector4
value string
valueCheck ValueCheck
variableCondition VariableCondition[],
volume float
wait bool
waypointID int
weaponID int

Public Methods

Method Description
ChoiceSelected ( int index, GameEvent, gameEvent ) : void
EventStep ( GameEventType, t ) : System.Collections
Execute ( GameEvent, gameEvent ) : void
GetCopy ( GameEvent, gameEvent ) : EventStep,
GetData ( ) : Hashtable
SetNextIndex ( int index ) : void

Method Details

ChoiceSelected() public method

public ChoiceSelected ( int index, GameEvent, gameEvent ) : void
index int
gameEvent GameEvent,
return void

EventStep() public method

public EventStep ( GameEventType, t ) : System.Collections
t GameEventType,
return System.Collections

Execute() public method

public Execute ( GameEvent, gameEvent ) : void
gameEvent GameEvent,
return void

GetCopy() public method

public GetCopy ( GameEvent, gameEvent ) : EventStep,
gameEvent GameEvent,
return EventStep,

GetData() public method

public GetData ( ) : Hashtable
return Hashtable

SetNextIndex() public method

public SetNextIndex ( int index ) : void
index int
return void

Property Details

actorID public property

public int actorID
return int

addItem public property

public bool[] addItem
return bool[]

addVariableCondition public property

public bool[] addVariableCondition
return bool[]

armorID public property

public int armorID
return int

audioID public property

public int audioID
return int

audioRolloffMode public property

public AudioRolloffMode audioRolloffMode
return AudioRolloffMode

characterID public property

public int characterID
return int

choice public property

public ArrayList choice
return ArrayList

choiceNext public property

public int[] choiceNext
return int[]

controller public property

public bool controller
return bool

effect public property

public SkillEffect[], effect
return SkillEffect[],

float1 public property

public float float1
return float

float2 public property

public float float2
return float

float3 public property

public float float3
return float

float4 public property

public float float4
return float

float5 public property

public float float5
return float

float6 public property

public float float6
return float

float7 public property

public float float7
return float

float8 public property

public float float8
return float

fold public property

public bool fold
return bool

formulaID public property

public int formulaID
return int

image public property

public Texture2D,UnityEngine image
return UnityEngine.Texture2D

intensity public property

public float intensity
return float

interpolate public property

public EaseType interpolate
return EaseType

itemChoice public property

public int[] itemChoice
return int[]

itemChoiceQuantity public property

public int[] itemChoiceQuantity
return int[]

itemChoiceType public property

public ItemDropType[] itemChoiceType
return ItemDropType[]

itemID public property

public int itemID
return int

key public property

public string key
return string

materialProperty public property

public string materialProperty
return string

max public property

public int max
return int

message public property

public string[] message
return string[]

min public property

public int min
return int

moveTo public property

public int moveTo
return int

musicID public property

public int musicID
return int

next public property

public int next
return int

nextFail public property

public int nextFail
return int

number public property

public int number
return int

pathToChild public property

public string pathToChild
return string

playMode public property

public PlayMode, playMode
return PlayMode,

playOptions public property

public string[] playOptions
return string[]

playType public property

public MusicPlayType playType
return MusicPlayType

posID public property

public int posID
return int

prefabID public property

public int prefabID
return int

queueMode public property

public QueueMode queueMode
return QueueMode

rect public property

public Rect rect
return Rect

rect2 public property

public Rect rect2
return Rect

scene public property

public string scene
return string

scroll public property

public Vector2 scroll
return Vector2

show public property

public bool show
return bool

show10 public property

public bool show10
return bool

show11 public property

public bool show11
return bool

show2 public property

public bool show2
return bool

show3 public property

public bool show3
return bool

show4 public property

public bool show4
return bool

show5 public property

public bool show5
return bool

show6 public property

public bool show6
return bool

show7 public property

public bool show7
return bool

show8 public property

public bool show8
return bool

show9 public property

public bool show9
return bool

showShadow public property

public bool showShadow
return bool

simpleOperator public property

public SimpleOperator simpleOperator
return SimpleOperator

skillID public property

public int skillID
return int

spawnID public property

public int spawnID
return int

speed public property

public float speed
return float

statusOrigin public property

public StatusOrigin statusOrigin
return StatusOrigin

stepEnabled public property

public bool stepEnabled
return bool

time public property

public float time
return float

type public property

public GameEventType, type
return GameEventType,

useDefault public property

public bool useDefault
return bool

useDefault2 public property

public bool useDefault2
return bool

v2 public property

public Vector2 v2
return Vector2

v3 public property

public Vector3 v3
return Vector3

v3_2 public property

public Vector3 v3_2
return Vector3

v4 public property

public Vector4 v4
return Vector4

v4_2 public property

public Vector4 v4_2
return Vector4

value public property

public string value
return string

valueCheck public property

public ValueCheck valueCheck
return ValueCheck

variableCondition public property

public VariableCondition[], variableCondition
return VariableCondition[],

volume public property

public float volume
return float

wait public property

public bool wait
return bool

waypointID public property

public int waypointID
return int

weaponID public property

public int weaponID
return int