C# Class BattleEnd, RPGQuest

Inheritance: UnityEngine.StateMachineBehaviour
显示文件 Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
EXPERIENCE string
ITEM string
LEVELUP string
MONEY string
REPLACE_CLASS string
REPLACE_NAME string
REPLACE_NUMBER string
SKILL string
STATUS string
classLevelUpText ArrayList
dialoguePosition int
dropItems bool
dropMoney bool
experienceText ArrayList
gainOrder string[]
getImmediately bool
itemText ArrayList
levelUpOrder string[]
levelUpText ArrayList
moneyText ArrayList
showGains bool
showLevelUp bool
skillText ArrayList
splitExp bool
statusValueText ArrayList

Public Methods

Method Description
BattleEnd ( ) : System.Collections
GainMoveDown ( int index ) : void
GainMoveUp ( int index ) : void
GetClassLevelUpText ( int charID, int classID, int level ) : string
GetData ( Hashtable ht ) : Hashtable
GetExperienceText ( int statusID, int count ) : string
GetGainOrder ( ) : string
GetItemText ( int itemID, int count, ItemDropType type ) : string
GetLevelOrder ( ) : string
GetLevelUpText ( int charID, int level ) : string
GetMoneyText ( int count ) : string
GetSkillText ( int skillID, int skillLevel ) : string
GetStatusValueText ( int statusID, int count ) : string
LevelMoveDown ( int index ) : void
LevelMoveUp ( int index ) : void
SetData ( Hashtable ht ) : void
SetGainOrder ( string text ) : void
SetLevelOrder ( string text ) : void

Method Details

BattleEnd() public method

public BattleEnd ( ) : System.Collections
return System.Collections

GainMoveDown() public method

public GainMoveDown ( int index ) : void
index int
return void

GainMoveUp() public method

public GainMoveUp ( int index ) : void
index int
return void

GetClassLevelUpText() public method

public GetClassLevelUpText ( int charID, int classID, int level ) : string
charID int
classID int
level int
return string

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

GetExperienceText() public method

public GetExperienceText ( int statusID, int count ) : string
statusID int
count int
return string

GetGainOrder() public method

public GetGainOrder ( ) : string
return string

GetItemText() public method

public GetItemText ( int itemID, int count, ItemDropType type ) : string
itemID int
count int
type ItemDropType
return string

GetLevelOrder() public method

public GetLevelOrder ( ) : string
return string

GetLevelUpText() public method

public GetLevelUpText ( int charID, int level ) : string
charID int
level int
return string

GetMoneyText() public method

public GetMoneyText ( int count ) : string
count int
return string

GetSkillText() public method

public GetSkillText ( int skillID, int skillLevel ) : string
skillID int
skillLevel int
return string

GetStatusValueText() public method

public GetStatusValueText ( int statusID, int count ) : string
statusID int
count int
return string

LevelMoveDown() public method

public LevelMoveDown ( int index ) : void
index int
return void

LevelMoveUp() public method

public LevelMoveUp ( int index ) : void
index int
return void

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

SetGainOrder() public method

public SetGainOrder ( string text ) : void
text string
return void

SetLevelOrder() public method

public SetLevelOrder ( string text ) : void
text string
return void

Property Details

EXPERIENCE public_oe static_oe property

public static string EXPERIENCE
return string

ITEM public_oe static_oe property

public static string ITEM
return string

LEVELUP public_oe static_oe property

public static string LEVELUP
return string

MONEY public_oe static_oe property

public static string MONEY
return string

REPLACE_CLASS public_oe static_oe property

public static string REPLACE_CLASS
return string

REPLACE_NAME public_oe static_oe property

public static string REPLACE_NAME
return string

REPLACE_NUMBER public_oe static_oe property

public static string REPLACE_NUMBER
return string

SKILL public_oe static_oe property

public static string SKILL
return string

STATUS public_oe static_oe property

public static string STATUS
return string

classLevelUpText public_oe property

public ArrayList classLevelUpText
return ArrayList

dialoguePosition public_oe property

public int dialoguePosition
return int

dropItems public_oe property

public bool dropItems
return bool

dropMoney public_oe property

public bool dropMoney
return bool

experienceText public_oe property

public ArrayList experienceText
return ArrayList

gainOrder public_oe property

public string[] gainOrder
return string[]

getImmediately public_oe property

public bool getImmediately
return bool

itemText public_oe property

public ArrayList itemText
return ArrayList

levelUpOrder public_oe property

public string[] levelUpOrder
return string[]

levelUpText public_oe property

public ArrayList levelUpText
return ArrayList

moneyText public_oe property

public ArrayList moneyText
return ArrayList

showGains public_oe property

public bool showGains
return bool

showLevelUp public_oe property

public bool showLevelUp
return bool

skillText public_oe property

public ArrayList skillText
return ArrayList

splitExp public_oe property

public bool splitExp
return bool

statusValueText public_oe property

public ArrayList statusValueText
return ArrayList