C# Class BattleEnd, RPGQuest

Inheritance: UnityEngine.StateMachineBehaviour
Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
EXPERIENCE string
ITEM string
LEVELUP string
MONEY string
REPLACE_CLASS string
REPLACE_NAME string
REPLACE_NUMBER string
SKILL string
STATUS string
classLevelUpText ArrayList
dialoguePosition int
dropItems bool
dropMoney bool
experienceText ArrayList
gainOrder string[]
getImmediately bool
itemText ArrayList
levelUpOrder string[]
levelUpText ArrayList
moneyText ArrayList
showGains bool
showLevelUp bool
skillText ArrayList
splitExp bool
statusValueText ArrayList

Public Methods

Method Description
BattleEnd ( ) : System.Collections
GainMoveDown ( int index ) : void
GainMoveUp ( int index ) : void
GetClassLevelUpText ( int charID, int classID, int level ) : string
GetData ( Hashtable ht ) : Hashtable
GetExperienceText ( int statusID, int count ) : string
GetGainOrder ( ) : string
GetItemText ( int itemID, int count, ItemDropType type ) : string
GetLevelOrder ( ) : string
GetLevelUpText ( int charID, int level ) : string
GetMoneyText ( int count ) : string
GetSkillText ( int skillID, int skillLevel ) : string
GetStatusValueText ( int statusID, int count ) : string
LevelMoveDown ( int index ) : void
LevelMoveUp ( int index ) : void
SetData ( Hashtable ht ) : void
SetGainOrder ( string text ) : void
SetLevelOrder ( string text ) : void

Method Details

BattleEnd() public method

public BattleEnd ( ) : System.Collections
return System.Collections

GainMoveDown() public method

public GainMoveDown ( int index ) : void
index int
return void

GainMoveUp() public method

public GainMoveUp ( int index ) : void
index int
return void

GetClassLevelUpText() public method

public GetClassLevelUpText ( int charID, int classID, int level ) : string
charID int
classID int
level int
return string

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

GetExperienceText() public method

public GetExperienceText ( int statusID, int count ) : string
statusID int
count int
return string

GetGainOrder() public method

public GetGainOrder ( ) : string
return string

GetItemText() public method

public GetItemText ( int itemID, int count, ItemDropType type ) : string
itemID int
count int
type ItemDropType
return string

GetLevelOrder() public method

public GetLevelOrder ( ) : string
return string

GetLevelUpText() public method

public GetLevelUpText ( int charID, int level ) : string
charID int
level int
return string

GetMoneyText() public method

public GetMoneyText ( int count ) : string
count int
return string

GetSkillText() public method

public GetSkillText ( int skillID, int skillLevel ) : string
skillID int
skillLevel int
return string

GetStatusValueText() public method

public GetStatusValueText ( int statusID, int count ) : string
statusID int
count int
return string

LevelMoveDown() public method

public LevelMoveDown ( int index ) : void
index int
return void

LevelMoveUp() public method

public LevelMoveUp ( int index ) : void
index int
return void

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

SetGainOrder() public method

public SetGainOrder ( string text ) : void
text string
return void

SetLevelOrder() public method

public SetLevelOrder ( string text ) : void
text string
return void

Property Details

EXPERIENCE public static property

public static string EXPERIENCE
return string

ITEM public static property

public static string ITEM
return string

LEVELUP public static property

public static string LEVELUP
return string

MONEY public static property

public static string MONEY
return string

REPLACE_CLASS public static property

public static string REPLACE_CLASS
return string

REPLACE_NAME public static property

public static string REPLACE_NAME
return string

REPLACE_NUMBER public static property

public static string REPLACE_NUMBER
return string

SKILL public static property

public static string SKILL
return string

STATUS public static property

public static string STATUS
return string

classLevelUpText public property

public ArrayList classLevelUpText
return ArrayList

dialoguePosition public property

public int dialoguePosition
return int

dropItems public property

public bool dropItems
return bool

dropMoney public property

public bool dropMoney
return bool

experienceText public property

public ArrayList experienceText
return ArrayList

gainOrder public property

public string[] gainOrder
return string[]

getImmediately public property

public bool getImmediately
return bool

itemText public property

public ArrayList itemText
return ArrayList

levelUpOrder public property

public string[] levelUpOrder
return string[]

levelUpText public property

public ArrayList levelUpText
return ArrayList

moneyText public property

public ArrayList moneyText
return ArrayList

showGains public property

public bool showGains
return bool

showLevelUp public property

public bool showLevelUp
return bool

skillText public property

public ArrayList skillText
return ArrayList

splitExp public property

public bool splitExp
return bool

statusValueText public property

public ArrayList statusValueText
return ArrayList