Метод | Описание | |
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Graphics ( IScene m_scene ) : System | ||
LoadBitmap ( UUID assetID ) : |
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SaveBitmap ( |
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SaveBitmap ( |
public Graphics ( IScene m_scene ) : System | ||
m_scene | IScene | |
Результат | System |
public LoadBitmap ( UUID assetID ) : |
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assetID | UUID | |
Результат |
public SaveBitmap ( |
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data | ||
Результат | UUID |
public SaveBitmap ( |
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data | ||
lossless | bool | |
temporary | bool | |
Результат | UUID |