Метод | Описание | |
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GetObjectData ( SerializationInfo info, StreamingContext context ) : void | ||
IsPassable ( |
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OnCollide ( |
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PickUpOnCollide ( DataRow data ) : System | ||
PickUpOnCollide ( SerializationInfo info, StreamingContext context ) : System | ||
PickUpOnCollide ( WarTornLands item ) : System | ||
PickUpOnCollide ( WarTornLands item, int charges, int waitingTimeBetweenDrop ) : System |
Метод | Описание | |
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_pushItemCooldown_Bang ( object sender, Counter e ) : void |
public GetObjectData ( SerializationInfo info, StreamingContext context ) : void | ||
info | SerializationInfo | |
context | StreamingContext | |
Результат | void |
public IsPassable ( |
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info | ||
Результат | bool |
public OnCollide ( |
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info | ||
Результат | System.Vector2 |
public PickUpOnCollide ( DataRow data ) : System | ||
data | DataRow | |
Результат | System |
public PickUpOnCollide ( SerializationInfo info, StreamingContext context ) : System | ||
info | SerializationInfo | |
context | StreamingContext | |
Результат | System |
public PickUpOnCollide ( WarTornLands item ) : System | ||
item | WarTornLands | |
Результат | System |
public PickUpOnCollide ( WarTornLands item, int charges, int waitingTimeBetweenDrop ) : System | ||
item | WarTornLands | |
charges | int | |
waitingTimeBetweenDrop | int | |
Результат | System |