메소드 | 설명 | |
---|---|---|
GetObjectData ( SerializationInfo info, StreamingContext context ) : void | ||
IsPassable ( |
||
OnCollide ( |
||
PickUpOnCollide ( DataRow data ) : System | ||
PickUpOnCollide ( SerializationInfo info, StreamingContext context ) : System | ||
PickUpOnCollide ( WarTornLands item ) : System | ||
PickUpOnCollide ( WarTornLands item, int charges, int waitingTimeBetweenDrop ) : System |
메소드 | 설명 | |
---|---|---|
_pushItemCooldown_Bang ( object sender, Counter e ) : void |
public GetObjectData ( SerializationInfo info, StreamingContext context ) : void | ||
info | SerializationInfo | |
context | StreamingContext | |
리턴 | void |
public IsPassable ( |
||
info | ||
리턴 | bool |
public OnCollide ( |
||
info | ||
리턴 | System.Vector2 |
public PickUpOnCollide ( SerializationInfo info, StreamingContext context ) : System | ||
info | SerializationInfo | |
context | StreamingContext | |
리턴 | System |
public PickUpOnCollide ( WarTornLands item ) : System | ||
item | WarTornLands | |
리턴 | System |
public PickUpOnCollide ( WarTornLands item, int charges, int waitingTimeBetweenDrop ) : System | ||
item | WarTornLands | |
charges | int | |
waitingTimeBetweenDrop | int | |
리턴 | System |