Метод | Описание | |
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AddAnyStateTransition ( UnityEditorInternal dst ) : |
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AddState ( string stateName ) : UnityEditorInternal.State | ||
AddStateMachine ( string stateMachineName ) : |
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AddTransition ( UnityEditorInternal src, UnityEditorInternal dst ) : |
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GetState ( int index ) : UnityEditorInternal.State | ||
GetStateMachine ( int index ) : |
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GetStateMachinePosition ( int i ) : Vector3 | ||
GetTransitionsFromState ( UnityEditorInternal srcState ) : UnityEditorInternal.Transition[] |
public AddAnyStateTransition ( UnityEditorInternal dst ) : |
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dst | UnityEditorInternal | |
Результат |
public AddState ( string stateName ) : UnityEditorInternal.State | ||
stateName | string | |
Результат | UnityEditorInternal.State |
public AddStateMachine ( string stateMachineName ) : |
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stateMachineName | string | |
Результат |
public AddTransition ( UnityEditorInternal src, UnityEditorInternal dst ) : |
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src | UnityEditorInternal | |
dst | UnityEditorInternal | |
Результат |
public GetState ( int index ) : UnityEditorInternal.State | ||
index | int | |
Результат | UnityEditorInternal.State |
public GetStateMachine ( int index ) : |
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index | int | |
Результат |
public GetStateMachinePosition ( int i ) : Vector3 | ||
i | int | |
Результат | Vector3 |
public GetTransitionsFromState ( UnityEditorInternal srcState ) : UnityEditorInternal.Transition[] | ||
srcState | UnityEditorInternal | |
Результат | UnityEditorInternal.Transition[] |