C# Class UnityEditorInternal.StateMachine

Inheritance: UnityEngine.Object
Exibir arquivo Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
AddAnyStateTransition ( UnityEditorInternal dst ) : Transition
AddState ( string stateName ) : UnityEditorInternal.State
AddStateMachine ( string stateMachineName ) : StateMachine
AddTransition ( UnityEditorInternal src, UnityEditorInternal dst ) : Transition
GetState ( int index ) : UnityEditorInternal.State
GetStateMachine ( int index ) : StateMachine
GetStateMachinePosition ( int i ) : Vector3
GetTransitionsFromState ( UnityEditorInternal srcState ) : UnityEditorInternal.Transition[]

Method Details

AddAnyStateTransition() public method

public AddAnyStateTransition ( UnityEditorInternal dst ) : Transition
dst UnityEditorInternal
return Transition

AddState() public method

public AddState ( string stateName ) : UnityEditorInternal.State
stateName string
return UnityEditorInternal.State

AddStateMachine() public method

public AddStateMachine ( string stateMachineName ) : StateMachine
stateMachineName string
return StateMachine

AddTransition() public method

public AddTransition ( UnityEditorInternal src, UnityEditorInternal dst ) : Transition
src UnityEditorInternal
dst UnityEditorInternal
return Transition

GetState() public method

public GetState ( int index ) : UnityEditorInternal.State
index int
return UnityEditorInternal.State

GetStateMachine() public method

public GetStateMachine ( int index ) : StateMachine
index int
return StateMachine

GetStateMachinePosition() public method

public GetStateMachinePosition ( int i ) : Vector3
i int
return Vector3

GetTransitionsFromState() public method

public GetTransitionsFromState ( UnityEditorInternal srcState ) : UnityEditorInternal.Transition[]
srcState UnityEditorInternal
return UnityEditorInternal.Transition[]