C# Class UnityEditorInternal.StateMachine

Inheritance: UnityEngine.Object
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
AddAnyStateTransition ( UnityEditorInternal dst ) : Transition
AddState ( string stateName ) : UnityEditorInternal.State
AddStateMachine ( string stateMachineName ) : StateMachine
AddTransition ( UnityEditorInternal src, UnityEditorInternal dst ) : Transition
GetState ( int index ) : UnityEditorInternal.State
GetStateMachine ( int index ) : StateMachine
GetStateMachinePosition ( int i ) : Vector3
GetTransitionsFromState ( UnityEditorInternal srcState ) : UnityEditorInternal.Transition[]

Method Details

AddAnyStateTransition() public méthode

public AddAnyStateTransition ( UnityEditorInternal dst ) : Transition
dst UnityEditorInternal
Résultat Transition

AddState() public méthode

public AddState ( string stateName ) : UnityEditorInternal.State
stateName string
Résultat UnityEditorInternal.State

AddStateMachine() public méthode

public AddStateMachine ( string stateMachineName ) : StateMachine
stateMachineName string
Résultat StateMachine

AddTransition() public méthode

public AddTransition ( UnityEditorInternal src, UnityEditorInternal dst ) : Transition
src UnityEditorInternal
dst UnityEditorInternal
Résultat Transition

GetState() public méthode

public GetState ( int index ) : UnityEditorInternal.State
index int
Résultat UnityEditorInternal.State

GetStateMachine() public méthode

public GetStateMachine ( int index ) : StateMachine
index int
Résultat StateMachine

GetStateMachinePosition() public méthode

public GetStateMachinePosition ( int i ) : Vector3
i int
Résultat Vector3

GetTransitionsFromState() public méthode

public GetTransitionsFromState ( UnityEditorInternal srcState ) : UnityEditorInternal.Transition[]
srcState UnityEditorInternal
Résultat UnityEditorInternal.Transition[]