C# Класс UnityEditor.LightmapVisualization

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Приватные методы

Метод Описание
DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color baseColor, Color selectedColor, float scale, Transform cloudTransform ) : void
DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 cameraPosition ) : void
GetLightmapLODLevelScale ( Renderer renderer ) : float
INTERNAL_CALL_DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color &baseColor, Color &selectedColor, float scale, Transform cloudTransform ) : void
INTERNAL_CALL_DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 &cameraPosition ) : void