Method |
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DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color baseColor, Color selectedColor, float scale, Transform cloudTransform ) : void |
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DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 cameraPosition ) : void |
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GetLightmapLODLevelScale ( Renderer renderer ) : float |
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INTERNAL_CALL_DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color &baseColor, Color &selectedColor, float scale, Transform cloudTransform ) : void |
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INTERNAL_CALL_DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 &cameraPosition ) : void |
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