C# Class UnityEditor.LightmapVisualization

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Methods

Méthode Description
DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color baseColor, Color selectedColor, float scale, Transform cloudTransform ) : void
DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 cameraPosition ) : void
GetLightmapLODLevelScale ( Renderer renderer ) : float
INTERNAL_CALL_DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color &baseColor, Color &selectedColor, float scale, Transform cloudTransform ) : void
INTERNAL_CALL_DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 &cameraPosition ) : void