C# 클래스 UnityEditor.LightmapVisualization

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

비공개 메소드들

메소드 설명
DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color baseColor, Color selectedColor, float scale, Transform cloudTransform ) : void
DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 cameraPosition ) : void
GetLightmapLODLevelScale ( Renderer renderer ) : float
INTERNAL_CALL_DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color &baseColor, Color &selectedColor, float scale, Transform cloudTransform ) : void
INTERNAL_CALL_DrawTetrahedra ( bool shouldRecalculateTetrahedra, Vector3 &cameraPosition ) : void