Метод | Описание | |
---|---|---|
Awake ( ) : void | ||
CollisionEnter ( ICollision collision ) : void | ||
CollisionEnter ( UnityEngine c ) : void | ||
CoroutineBridge ( object packedArgs ) : IEnumerator | ||
CoroutineBridgeEnumerator ( IEnumerator enumerator ) : IEnumerator | ||
OnDestroy ( ) : void | ||
OnGUI ( ) : void | ||
StartCoroutine ( object _this, string coroutine, object args ) : void | ||
Update ( ) : void |
Метод | Описание | |
---|---|---|
IComponent ( ) : void | ||
IComponent ( IEnumerator coroutine ) : void | ||
IComponent ( string coroutine ) : void |
public CollisionEnter ( ICollision collision ) : void | ||
collision | ICollision | |
Результат | void |
public CollisionEnter ( UnityEngine c ) : void | ||
c | UnityEngine | |
Результат | void |
public CoroutineBridge ( object packedArgs ) : IEnumerator | ||
packedArgs | object | |
Результат | IEnumerator |
public CoroutineBridgeEnumerator ( IEnumerator enumerator ) : IEnumerator | ||
enumerator | IEnumerator | |
Результат | IEnumerator |
public StartCoroutine ( object _this, string coroutine, object args ) : void | ||
_this | object | |
coroutine | string | |
args | object | |
Результат | void |